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Farsight Studios
Pinball Arcade Tables
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<blockquote data-quote="Extork" data-source="post: 231977" data-attributes="member: 2241"><p>I'll never doubt you again. "We are not worthy"... So I've been playing SST nonstop. (On the PS3, this time. Makes me wonder why I've been playing on my tiny little iPhone screen for so long). But here's my 2 cents. It's surprising how often the double drains out of multiball actually happen. So yeah, it's not that I doubt you about trapping 1 and letting the rest go, it's just that my brain forces my fingers to play out every multiball, every time. Since I'm more of a flow player, I'm fairly good at hitting shots on the fly, and I prefer it, it's just really really hard for me to time something out. About the only thing I do time out is Seance out of all the tables. With Q's challenge being a close second. I absolutely hate that on for some reason. </p><p></p><p>This is an interesting little trick I've just found with SST. ...but it's so risky that it's not even worth it. All it is, is trapping the ball on the right from the left eject hole, in order to keep hitting it into the hole. Hold both right flippers, then right as it flies out, let off the upper right flipper. Instant trap if done right. Totally unrealistic physics though, so on a real table it would scream down the drain. But it's fun to do, and like I said, not even worth it. </p><p></p><p>I'm getting better at hitting the scoop for tron lvl 1. Keeps getting boosted to recon 2 though, like 50% of the time. It's very disapointing because it gives me Ground Attack way too often. </p><p></p><p>Still got a lot of work to do. Happy pinballing fellas</p></blockquote><p></p>
[QUOTE="Extork, post: 231977, member: 2241"] I'll never doubt you again. "We are not worthy"... So I've been playing SST nonstop. (On the PS3, this time. Makes me wonder why I've been playing on my tiny little iPhone screen for so long). But here's my 2 cents. It's surprising how often the double drains out of multiball actually happen. So yeah, it's not that I doubt you about trapping 1 and letting the rest go, it's just that my brain forces my fingers to play out every multiball, every time. Since I'm more of a flow player, I'm fairly good at hitting shots on the fly, and I prefer it, it's just really really hard for me to time something out. About the only thing I do time out is Seance out of all the tables. With Q's challenge being a close second. I absolutely hate that on for some reason. This is an interesting little trick I've just found with SST. ...but it's so risky that it's not even worth it. All it is, is trapping the ball on the right from the left eject hole, in order to keep hitting it into the hole. Hold both right flippers, then right as it flies out, let off the upper right flipper. Instant trap if done right. Totally unrealistic physics though, so on a real table it would scream down the drain. But it's fun to do, and like I said, not even worth it. I'm getting better at hitting the scoop for tron lvl 1. Keeps getting boosted to recon 2 though, like 50% of the time. It's very disapointing because it gives me Ground Attack way too often. Still got a lot of work to do. Happy pinballing fellas [/QUOTE]
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