Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
The Arcade
Real Pinball
Star Trek (Stern 2013) - THOUGHTS
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clawhammer" data-source="post: 107113" data-attributes="member: 1470"><p>Played one on location here in Denver. The code, as with every new Stern, feels very unfinished. Modes are one dimensional and there just doesn't seem like there is much to do. I do loves me a nice spinner, and the one on ST with super spinner and the flasher underneath is a great touch. I also like that that the wizard mode at the end of the missions isn't a gimme as far as points are concerned, and timing modes out doesn't seem like a necessary strategy. I will admit, when the pictures where released, I was very underwhelmed, feeling like Steve Ritchie recycled SM (and other games) in a major way. After playing it, I still feel that way. I'm not a "flow-ho" as they say, meaning I like stop and go games as that's more my play style, but the shots do feed very well into each other and Ritchie/flow fans will probably love the layout. The upper loop is quite difficult to repeat and the return on the machine I played was lightning fast. The ramps are easily backhandable. The start mission shot (like the spider sense shot on SM) where you have to hold up the right flipper to feed it back to the shooter lane feels good. As with any new game, the code will make or break it. Time will tell, I suppose.</p></blockquote><p></p>
[QUOTE="Clawhammer, post: 107113, member: 1470"] Played one on location here in Denver. The code, as with every new Stern, feels very unfinished. Modes are one dimensional and there just doesn't seem like there is much to do. I do loves me a nice spinner, and the one on ST with super spinner and the flasher underneath is a great touch. I also like that that the wizard mode at the end of the missions isn't a gimme as far as points are concerned, and timing modes out doesn't seem like a necessary strategy. I will admit, when the pictures where released, I was very underwhelmed, feeling like Steve Ritchie recycled SM (and other games) in a major way. After playing it, I still feel that way. I'm not a "flow-ho" as they say, meaning I like stop and go games as that's more my play style, but the shots do feed very well into each other and Ritchie/flow fans will probably love the layout. The upper loop is quite difficult to repeat and the return on the machine I played was lightning fast. The ramps are easily backhandable. The start mission shot (like the spider sense shot on SM) where you have to hold up the right flipper to feed it back to the shooter lane feels good. As with any new game, the code will make or break it. Time will tell, I suppose. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
O
Sale speculation thread
Latest: oqvist
May 27, 2024
Pinball FX (4)
O
Anyone still playing?
Latest: oqvist
May 26, 2024
The Pinball Arcade / Farsight Studios
Master List of Issues: Pinball FX
Latest: gameaddict4life
May 18, 2024
Pinball FX (4)
Home
Forums
The Arcade
Real Pinball
Star Trek (Stern 2013) - THOUGHTS
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top