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Farsight Studios
The Pinball Arcade / Farsight Studios
General Game Discussion - Stern Pinball
Stern tables
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<blockquote data-quote="vikingerik" data-source="post: 239642" data-attributes="member: 3745"><p>This is kind of a myth. A pinball physics engine doesn't take any meaningful CPU time on today's processors, even phones. Even if it's a thousand calculations per frame per ball, that's still well under a millisecond.</p><p></p><p>What would allow better physics is getting the simulation unlocked from the 60 Hz constraint of the emulation, so the physics could step at higher temporal resolution. That would obviously help the railroad problem. (You might be using "freed up CPU" as a shorthand for this, but I think it's worth distinguishing.)</p><p></p><p>Of course, that only matters if Farsight actually implements a better physics engine as well. Still hoping they'll port in a physics engine from Visual Pinball or somewhere. Nobody's going to be happy if "Physics 4.0" is the same tiny stuff as 3.0 was.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 239642, member: 3745"] This is kind of a myth. A pinball physics engine doesn't take any meaningful CPU time on today's processors, even phones. Even if it's a thousand calculations per frame per ball, that's still well under a millisecond. What would allow better physics is getting the simulation unlocked from the 60 Hz constraint of the emulation, so the physics could step at higher temporal resolution. That would obviously help the railroad problem. (You might be using "freed up CPU" as a shorthand for this, but I think it's worth distinguishing.) Of course, that only matters if Farsight actually implements a better physics engine as well. Still hoping they'll port in a physics engine from Visual Pinball or somewhere. Nobody's going to be happy if "Physics 4.0" is the same tiny stuff as 3.0 was. [/QUOTE]
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