Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
Pinball Arcade Tables
Stern Tables
Starship Troopers (1997)
Strategy for 5-planet WG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Storm Chaser" data-source="post: 191720" data-attributes="member: 373"><p>It has been discussed in the previous threads under General Discussion but let's have a specific thread about it. How do you manage the 5 planet goal?</p><p></p><p>My plan so far has been to go for the ramps and try to get Recon 1 (Spot Species) or Recon 3 (Spot planet) as often as possible. Scoring many ramps also means lighting Special in a good run. I don't necessarily aim for any bug targets but the yellow or blue targets, the other ones are too difficult to hit. Especially the side ones are dangerous since it causes left-right movements that will feed the hungry right outlane eventually. </p><p></p><p>I recently realized that shooting the Recon-hole may actually be easier and more consistent from the right flipper but it's about 50/50. </p><p></p><p>Nudging needs to be done quite heavily and I always border on tilting a game. </p><p></p><p>During multiballs, before I reached high score extra ball I tend to go for point shots, but after that I go for ramps (special). If my bonus is above 5-6x I tend to try for reaching the 10x Extra ball.</p><p></p><p>Usually, if I don't at least get the first planet done in my first ball I restart the game. </p><p></p><p>As far as I have learned, it is only possible to reach Planet P with the help of Spot Species/Planet. Getting that option seems to be much easire if there are only a few left.</p><p></p><p>Basically, my strategy is to let the normal gameplay hit the bug targets, get as many Spot Species/Planet as possible, get as many extra balls as possible (very difficult) and very important as well is to hit the Recon hole quickly and consistently when it's lit. While Planet multiball is lit, the game is very risky, you can accidently start the multiball and all the bug target hits are pointless - so being able to hit that quickly is very important.</p><p></p><p>Please hand me your tips that could make this any easier! I made it to Planet P with 2 reds left yesterday but then it was already spoiled on some previous planet where I accidently started the Planet Multiball (which is the most annoying way of busting this goal).</p></blockquote><p></p>
[QUOTE="Storm Chaser, post: 191720, member: 373"] It has been discussed in the previous threads under General Discussion but let's have a specific thread about it. How do you manage the 5 planet goal? My plan so far has been to go for the ramps and try to get Recon 1 (Spot Species) or Recon 3 (Spot planet) as often as possible. Scoring many ramps also means lighting Special in a good run. I don't necessarily aim for any bug targets but the yellow or blue targets, the other ones are too difficult to hit. Especially the side ones are dangerous since it causes left-right movements that will feed the hungry right outlane eventually. I recently realized that shooting the Recon-hole may actually be easier and more consistent from the right flipper but it's about 50/50. Nudging needs to be done quite heavily and I always border on tilting a game. During multiballs, before I reached high score extra ball I tend to go for point shots, but after that I go for ramps (special). If my bonus is above 5-6x I tend to try for reaching the 10x Extra ball. Usually, if I don't at least get the first planet done in my first ball I restart the game. As far as I have learned, it is only possible to reach Planet P with the help of Spot Species/Planet. Getting that option seems to be much easire if there are only a few left. Basically, my strategy is to let the normal gameplay hit the bug targets, get as many Spot Species/Planet as possible, get as many extra balls as possible (very difficult) and very important as well is to hit the Recon hole quickly and consistently when it's lit. While Planet multiball is lit, the game is very risky, you can accidently start the multiball and all the bug target hits are pointless - so being able to hit that quickly is very important. Please hand me your tips that could make this any easier! I made it to Planet P with 2 reds left yesterday but then it was already spoiled on some previous planet where I accidently started the Planet Multiball (which is the most annoying way of busting this goal). [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
Z
Strategies.
Latest: Zaphod77
Apr 18, 2024
WHO dunnit (1995)
Y
AtGames Legends pinball
Latest: yespage
Apr 15, 2024
Digital Pinball Cabinets
Master List of Issues: Pinball FX
Latest: Pinballwiz45b
Apr 13, 2024
Pinball FX (4)
We are back with a new site
Latest: Ian Longstaff
Apr 8, 2024
Other Pinball Games
Z
5X Jackpot build strategy (POTO)
Latest: Zaphod77
Apr 5, 2024
Phantom of the Opera (1990)
Home
Forums
Farsight Studios
Pinball Arcade Tables
Stern Tables
Starship Troopers (1997)
Strategy for 5-planet WG
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top