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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Red & Ted's Road Show (1994)
Strategy for this table.
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<blockquote data-quote="Zaphod77" data-source="post: 213303" data-attributes="member: 2101"><p>1) learn what modes are worth playing and what ones are not.</p><p></p><p>Worth playing</p><p></p><p>1) Mardi Gras. Just keep shooting fire in the hole. you score will shoot up pretty fast if you have the one time down. you will get over 100 million on this mode.</p><p>2) Atlanta. one time it into fire in the hole, then shot super blast. easy 60 million.</p><p>3) Denver. just keep shooting that ramp to boost your multiplier and collect points. another good chance to break 100M.</p><p>4) vegas. wheel spins are GOOD. They can give you extra balls.</p><p>5) Dallas. you can just keep shooting fire in the hole to finish.</p><p>6) super payday. this also gets you wheel spins, and the points can be pretty good.</p><p></p><p>Possibly worth it</p><p></p><p>7) minneapolis. you can finish it with effort and it has respectable points. shoot bunker a lot, and let the ball hit the magic standup.</p><p>8) Kansas. this can pay off if you are good at that bunker shot, and its' easier to control the balls after then nashville, which can led to a double drain if you aren't careful</p><p></p><p>Not worth it.</p><p></p><p>Everything else, including the west coast modes (you wanna get your locks for super payday for those) Most don't score enough to be worth the trouble.</p><p></p><p>Bonus X and souvenirs are the most important point source. and extra balls too. buy every pinball souvenir. never sell except on ball 3 when you have no extra balls and a maxed multiplier.</p><p></p><p>When you get the chance drain after a skillshot (if it didn't start a mode) to get a second one, and another souvenir.</p><p></p><p>Multiball IS important, because every lock gives you another skill shot, which is another 60 million in bonus for the rest of the gme, assuming you max the bonusx on every ball.</p><p></p><p>Modes lock out advancing towards multiball but you can still do fire in the hole, and bridge out, which you should try to do if you aren't playing the mode for real.</p><p></p><p>Master bridge out! multipliers are GOOD.</p><p></p><p>Try to reach the west coast multiple times on ball one. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Buying souvenirs IS worth it, so do make an effort to shoot that right loop beside ted to relight bobs.</p><p></p><p>Never play construction mania after you have the wizard goal.</p><p></p><p>Fun fact. Bad Weather can run during super payday. if it is, even if you are down to one ball, super payday keeps running until it ends.</p><p></p><p>Fun fact 2. a well times nudge can cause the ball to pass through the gate at the plunger and go BACK into the plunger lane! great to do this during multiball. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> BUt it's hard to set up on purpose.</p></blockquote><p></p>
[QUOTE="Zaphod77, post: 213303, member: 2101"] 1) learn what modes are worth playing and what ones are not. Worth playing 1) Mardi Gras. Just keep shooting fire in the hole. you score will shoot up pretty fast if you have the one time down. you will get over 100 million on this mode. 2) Atlanta. one time it into fire in the hole, then shot super blast. easy 60 million. 3) Denver. just keep shooting that ramp to boost your multiplier and collect points. another good chance to break 100M. 4) vegas. wheel spins are GOOD. They can give you extra balls. 5) Dallas. you can just keep shooting fire in the hole to finish. 6) super payday. this also gets you wheel spins, and the points can be pretty good. Possibly worth it 7) minneapolis. you can finish it with effort and it has respectable points. shoot bunker a lot, and let the ball hit the magic standup. 8) Kansas. this can pay off if you are good at that bunker shot, and its' easier to control the balls after then nashville, which can led to a double drain if you aren't careful Not worth it. Everything else, including the west coast modes (you wanna get your locks for super payday for those) Most don't score enough to be worth the trouble. Bonus X and souvenirs are the most important point source. and extra balls too. buy every pinball souvenir. never sell except on ball 3 when you have no extra balls and a maxed multiplier. When you get the chance drain after a skillshot (if it didn't start a mode) to get a second one, and another souvenir. Multiball IS important, because every lock gives you another skill shot, which is another 60 million in bonus for the rest of the gme, assuming you max the bonusx on every ball. Modes lock out advancing towards multiball but you can still do fire in the hole, and bridge out, which you should try to do if you aren't playing the mode for real. Master bridge out! multipliers are GOOD. Try to reach the west coast multiple times on ball one. :) Buying souvenirs IS worth it, so do make an effort to shoot that right loop beside ted to relight bobs. Never play construction mania after you have the wizard goal. Fun fact. Bad Weather can run during super payday. if it is, even if you are down to one ball, super payday keeps running until it ends. Fun fact 2. a well times nudge can cause the ball to pass through the gate at the plunger and go BACK into the plunger lane! great to do this during multiball. :) BUt it's hard to set up on purpose. [/QUOTE]
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Farsight Studios
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Williams Tables - Retired Tables
Red & Ted's Road Show (1994)
Strategy for this table.
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