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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Red & Ted's Road Show (1994)
Strategy for this table.
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<blockquote data-quote="Slam23" data-source="post: 213339" data-attributes="member: 896"><p>I'm with Maggie on this one, except for these things (this is a fun table to discuss strategy over!)</p><p>- In stage 2 I think where it is said to go for the right orbit, it's probably the right ramp (this will feed the left-most flipper for a blast shot). That ramp will give an additional bonus X. In theory you could get Bonus X up to 6 if you repeat left ramp, left ramp, right ramp 3x. </p><p>- I think going for blasts is a good thing because of the direct extra ball possibilities and one possible from Flying Rocks, also blasts count toward bonus. EB lits automatically at 7 and 50 blasts and if you ever go around the clock (>255 blasts, granted that could be somewhat of a tall order, haven't been there myself <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ) they will light again. Also, Flying Rocks itself gives you one chance for an EB if you exit the ball at the third rail exit (before hitting the head of Ted). You'll get multiple chances for this, and that's good because it's not very easy to do. I get my blasts from one-timing balls that are released at the City Hole right up the "fire in the hole" alley. Pin that ball by keeping the left flipper up. Learn how to go for a Super Blast (15M, not much but accumulative over a game not bad also). Rinse and repeat. You'll collect cities and spins much safer than shooting for that city hole. Also, what Zaphod says --> in a couple of modes, the fire in the hole alley stays lit for repeated shots (New Orleans Mardi Gras, Dalls Monster Cab).</p></blockquote><p></p>
[QUOTE="Slam23, post: 213339, member: 896"] I'm with Maggie on this one, except for these things (this is a fun table to discuss strategy over!) - In stage 2 I think where it is said to go for the right orbit, it's probably the right ramp (this will feed the left-most flipper for a blast shot). That ramp will give an additional bonus X. In theory you could get Bonus X up to 6 if you repeat left ramp, left ramp, right ramp 3x. - I think going for blasts is a good thing because of the direct extra ball possibilities and one possible from Flying Rocks, also blasts count toward bonus. EB lits automatically at 7 and 50 blasts and if you ever go around the clock (>255 blasts, granted that could be somewhat of a tall order, haven't been there myself :) ) they will light again. Also, Flying Rocks itself gives you one chance for an EB if you exit the ball at the third rail exit (before hitting the head of Ted). You'll get multiple chances for this, and that's good because it's not very easy to do. I get my blasts from one-timing balls that are released at the City Hole right up the "fire in the hole" alley. Pin that ball by keeping the left flipper up. Learn how to go for a Super Blast (15M, not much but accumulative over a game not bad also). Rinse and repeat. You'll collect cities and spins much safer than shooting for that city hole. Also, what Zaphod says --> in a couple of modes, the fire in the hole alley stays lit for repeated shots (New Orleans Mardi Gras, Dalls Monster Cab). [/QUOTE]
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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Red & Ted's Road Show (1994)
Strategy for this table.
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