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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Red & Ted's Road Show (1994)
Strategy for this table.
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<blockquote data-quote="switch3flip" data-source="post: 216246" data-attributes="member: 2036"><p>The biggest challenge is to keep track of the score. The DMD only shows scores up to 9.9B <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> I figured I'll just quit when it felt right. I was abut 200B past the trillion <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p>I pretty much used the same strategy, lighting extra balls during payday by circulating two balls at the fire in the hole and blast shot. I do it in just a slightly different way; </p><p></p><p>I trap one ball on each flipper, then shoot from the left flipper into start city hole and then fast shoot the ball from the right flipper to the fire in the hole and then hold/trap that ball on the left little upper flipper. I hold up the right flipper and when the ball that was shot into start city hole drops down to right flipper, I nudge the table to the left while ball is rolling towards the right flipper and that will make the ball safely be trapped on the right flipper by just holding it up. I then shoot the ball that was trapped on the little upper left flipper into the blast hole and then shoot the ball that's trapped on right flipper into fire in the hole and hold the ball with that little flipper and the other ball will again drop to the right flipper from start city hole and again nudge to the left before it lands on the right flipper and so on and so on.</p><p></p><p>Another way to go about payday is to start the last city with one ball in lock for regular multiball. Then shoot a ball into lock when the last city mode starts to lock a ball for payday. Then when next ball is in plunger, don't make the skill shot to start payday, instead shoot this ball into lock also. There is a bug and now only one ball will be in play during payday so you can just shoot this ball round the fire in the hole to blast zone hole. Takes longer time though but some might find it easier. But if you drain this ball, multiball ends.</p><p></p><p>Personally I try to go for most of the modes because it's more fun, and some modes will end faster and you have to drain anyway.</p><p></p><p>Also I thought that extra ball won't light if you already have 4 extra balls so I try to keep it at 2 or three extra balls but I guess it's also good to keep your extra balls at 2 or 3 if you would collect an extra ball by accident which you won't get rewarded if you already have 4.</p></blockquote><p></p>
[QUOTE="switch3flip, post: 216246, member: 2036"] The biggest challenge is to keep track of the score. The DMD only shows scores up to 9.9B :eek: I figured I'll just quit when it felt right. I was abut 200B past the trillion :( I pretty much used the same strategy, lighting extra balls during payday by circulating two balls at the fire in the hole and blast shot. I do it in just a slightly different way; I trap one ball on each flipper, then shoot from the left flipper into start city hole and then fast shoot the ball from the right flipper to the fire in the hole and then hold/trap that ball on the left little upper flipper. I hold up the right flipper and when the ball that was shot into start city hole drops down to right flipper, I nudge the table to the left while ball is rolling towards the right flipper and that will make the ball safely be trapped on the right flipper by just holding it up. I then shoot the ball that was trapped on the little upper left flipper into the blast hole and then shoot the ball that's trapped on right flipper into fire in the hole and hold the ball with that little flipper and the other ball will again drop to the right flipper from start city hole and again nudge to the left before it lands on the right flipper and so on and so on. Another way to go about payday is to start the last city with one ball in lock for regular multiball. Then shoot a ball into lock when the last city mode starts to lock a ball for payday. Then when next ball is in plunger, don't make the skill shot to start payday, instead shoot this ball into lock also. There is a bug and now only one ball will be in play during payday so you can just shoot this ball round the fire in the hole to blast zone hole. Takes longer time though but some might find it easier. But if you drain this ball, multiball ends. Personally I try to go for most of the modes because it's more fun, and some modes will end faster and you have to drain anyway. Also I thought that extra ball won't light if you already have 4 extra balls so I try to keep it at 2 or three extra balls but I guess it's also good to keep your extra balls at 2 or 3 if you would collect an extra ball by accident which you won't get rewarded if you already have 4. [/QUOTE]
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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Red & Ted's Road Show (1994)
Strategy for this table.
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