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Farsight Studios
Pinball Arcade Tables
Gottlieb Tables
Genie (1979)
Strategy guide to reach easily 3M points
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<blockquote data-quote="Storm Chaser" data-source="post: 124522" data-attributes="member: 373"><p>My final comments before finishing off today:</p><p></p><p>- This method is great but it does not by FAR make you "easily reach 3M". It gives you a better chance and a good strategy.</p><p>- The safe/risky-shot maps are excellent.</p><p>- The idea to not restart a bad ball I think is not a very good one.</p><p>- I don't agree about not nudging on the left outlane. I find you can save more left outlanes by side nudging just after it comes out.</p><p>- I believe that controlled shots (stop/cradle) is a good idea but should not be a general rule, since the speed is often too high for the flipper to be able to cradle it. I would suggest that you should cradle it when you KNOW it is safe, if you are uncertain it is less risky to shoot on a rolling ball. </p><p></p><p>The reason that this awesome guide still won't make you "easily" reach 3M is that although you can now control the obvious quick-drains, which are one of the problems, it cannot address the problem that the ball comes down to the flippers in random ways that cannot be controlled. The table still has too many "outs" and un-controllable ball patterns.</p><p></p><p>I don't really see how anything can be done further than this guide though since the rest is up to chance. I believe my points improved by some 20-30% after following this guide and I made a new high score on 1.8M, and I had my 3-4 last balls drain quite quickly so there is definitely a chance. My average ball is about 60'000 before bonus but it's not the average balls that will give you a great high score, it's the Super Balls that you get once in a while. It's when you get the 5x bonus and score it several times in one ball!</p><p></p><p>A 20-30% imporovement may be a key to not having to play 2.000 games to reach 3M but rather just 1.000 games. I wonder if I'm up for it! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Storm Chaser, post: 124522, member: 373"] My final comments before finishing off today: - This method is great but it does not by FAR make you "easily reach 3M". It gives you a better chance and a good strategy. - The safe/risky-shot maps are excellent. - The idea to not restart a bad ball I think is not a very good one. - I don't agree about not nudging on the left outlane. I find you can save more left outlanes by side nudging just after it comes out. - I believe that controlled shots (stop/cradle) is a good idea but should not be a general rule, since the speed is often too high for the flipper to be able to cradle it. I would suggest that you should cradle it when you KNOW it is safe, if you are uncertain it is less risky to shoot on a rolling ball. The reason that this awesome guide still won't make you "easily" reach 3M is that although you can now control the obvious quick-drains, which are one of the problems, it cannot address the problem that the ball comes down to the flippers in random ways that cannot be controlled. The table still has too many "outs" and un-controllable ball patterns. I don't really see how anything can be done further than this guide though since the rest is up to chance. I believe my points improved by some 20-30% after following this guide and I made a new high score on 1.8M, and I had my 3-4 last balls drain quite quickly so there is definitely a chance. My average ball is about 60'000 before bonus but it's not the average balls that will give you a great high score, it's the Super Balls that you get once in a while. It's when you get the 5x bonus and score it several times in one ball! A 20-30% imporovement may be a key to not having to play 2.000 games to reach 3M but rather just 1.000 games. I wonder if I'm up for it! :) [/QUOTE]
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Strategy guide to reach easily 3M points
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