Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
Pinball Arcade Tables
Gottlieb Tables
Genie (1979)
Strategy guide to reach easily 3M points
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tann" data-source="post: 124660" data-attributes="member: 2327"><p>It's because of the extra ball glitch. The table instructions say that only one extra-ball can be awarded by ball in play. And yes, it works since the first ball (in that case, the number of remaining balls disappears!).</p><p></p><p>But it seems we don't have the same idea about a good starting game! ^^</p><p></p><p>No matter <u>when</u> you have a good ball (with a lot of points and extra-balls), it have to be done to achieve this goal.</p><p></p><p>Let's say:</p><p>- 2 bad first balls</p><p>- A very good 3rd ball with 2 extra-balls</p><p>- Go back to the 2nd ball, and another good ball with 1 extra ball again.</p><p>- You're on your second ball with a lot of points.</p><p></p><p>That's the same than score two good first balls with 1 extra ball per ball in play (without the glitch). You're on your second ball with a lot of points too. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>But like I said, track the score/number of balls is not a good move. The key is to play as long as possible each ball, and earn at least one extra-ball per ball.</p><p></p><p>By the way, I improved my high-score yesterday by doing this: 3.472.760pts (+250K). I modified some parts of the strategy (focus more on the mini-playfield targets - a lot of <span style="color: #008000"><strong>#2</strong></span> shot-, and less on the scoring hole), and it worked well.</p><p></p><p></p><p></p><p></p><p></p><p>Yeah, almost! For the scoring displayer, it's 50-50. If you are a cold-blooded player, let it on. But for my part, approaching the 3 millions and knowing it, it's too much stress and it makes me badly play. ^^</p><p></p><p></p><p></p><p>If you can endure a very long game, why not. But with the 5-ball setting, you must rely only on the bonus hole, as the other things score almost nothing (compared to the 3 ball setting).</p><p>I've tried this, but now, I'm convinced that 3 ball setting is the best option.</p><p></p><p></p><p></p><p>When I see (well, when I <u>can </u>see) that the ball, leaving the mini-playfield, goes in the Danger Zone, I nudge (one strong nudge, and only one!) as soon as possible. When the ball hits one of the rollover "corners", it's enough to make the ball escape to the right.</p><p></p><p>If the ball goes still through a rollover (A-B-C), I gauge if the ball has enough velocity: if yes, a normal nudge is enough to pass above or under the bumper and escape. If not, I touch nothing, and I wait the <u>very last</u> moment (when the ball comes in contact with the "rubber" between the inlane and the outlane), to very softly nudge and saves the day. But it works only if the ball is slow. Otherwise, I rely on luck.</p><p></p><p>By the way, you were right on this point, I will change it on the strategy guide.</p></blockquote><p></p>
[QUOTE="Tann, post: 124660, member: 2327"] It's because of the extra ball glitch. The table instructions say that only one extra-ball can be awarded by ball in play. And yes, it works since the first ball (in that case, the number of remaining balls disappears!). But it seems we don't have the same idea about a good starting game! ^^ No matter [U]when[/U] you have a good ball (with a lot of points and extra-balls), it have to be done to achieve this goal. Let's say: - 2 bad first balls - A very good 3rd ball with 2 extra-balls - Go back to the 2nd ball, and another good ball with 1 extra ball again. - You're on your second ball with a lot of points. That's the same than score two good first balls with 1 extra ball per ball in play (without the glitch). You're on your second ball with a lot of points too. ;) But like I said, track the score/number of balls is not a good move. The key is to play as long as possible each ball, and earn at least one extra-ball per ball. By the way, I improved my high-score yesterday by doing this: 3.472.760pts (+250K). I modified some parts of the strategy (focus more on the mini-playfield targets - a lot of [COLOR="#008000"][B]#2[/B][/COLOR] shot-, and less on the scoring hole), and it worked well. Yeah, almost! For the scoring displayer, it's 50-50. If you are a cold-blooded player, let it on. But for my part, approaching the 3 millions and knowing it, it's too much stress and it makes me badly play. ^^ If you can endure a very long game, why not. But with the 5-ball setting, you must rely only on the bonus hole, as the other things score almost nothing (compared to the 3 ball setting). I've tried this, but now, I'm convinced that 3 ball setting is the best option. When I see (well, when I [U]can [/U]see) that the ball, leaving the mini-playfield, goes in the Danger Zone, I nudge (one strong nudge, and only one!) as soon as possible. When the ball hits one of the rollover "corners", it's enough to make the ball escape to the right. If the ball goes still through a rollover (A-B-C), I gauge if the ball has enough velocity: if yes, a normal nudge is enough to pass above or under the bumper and escape. If not, I touch nothing, and I wait the [U]very last[/U] moment (when the ball comes in contact with the "rubber" between the inlane and the outlane), to very softly nudge and saves the day. But it works only if the ball is slow. Otherwise, I rely on luck. By the way, you were right on this point, I will change it on the strategy guide. [/QUOTE]
Verification
Post reply
Members online
dika_dika
Latest posts
Z
Strategies.
Latest: Zaphod77
Apr 18, 2024
WHO dunnit (1995)
Y
AtGames Legends pinball
Latest: yespage
Apr 15, 2024
Digital Pinball Cabinets
Master List of Issues: Pinball FX
Latest: Pinballwiz45b
Apr 13, 2024
Pinball FX (4)
We are back with a new site
Latest: Ian Longstaff
Apr 8, 2024
Other Pinball Games
Z
5X Jackpot build strategy (POTO)
Latest: Zaphod77
Apr 5, 2024
Phantom of the Opera (1990)
Home
Forums
Farsight Studios
Pinball Arcade Tables
Gottlieb Tables
Genie (1979)
Strategy guide to reach easily 3M points
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top