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Farsight Studios
Pinball Arcade Tables
Stern Tables
Mary Shelley's Frankenstein (1995)
Strategy!
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<blockquote data-quote="Espy" data-source="post: 235491" data-attributes="member: 3553"><p>So I just became the 17th member of the 9,999,999,990 club so I thought I should share some strategy. Not much to do once the score is maxed, but not too many people have got there yet, so decided share <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I do like this table a lot more than I expected to. It's not typical for a SEGA in that the art is actually pretty nice. And the music and atmosphere is spot on.</p><p></p><p>* Main aim should be getting through the modes and the wizard mode. It's unusual to get a wizard mode that scores less than 1,000,000,000, and pretty safe but slow to make it your main aim. It will definitely take less than four wizard modes to max out the score. The pro tips with the pro mode actually aren't the best strategy for getting Frankenstein letters. While it doesn't look possible, you can loop the North Pole shot indefinitely from the right flipper, and it's a pretty safe shot to try and hit on the fly from the return. If you miss you'l probably hit some Frankenstein targets on the way down anyway.</p><p></p><p>* Most of the modes are worth playing and give decent amounts of points. But don't aim to beat them, I haven't been able to beat a few of them myself. Just get the easy points from them and play it safe. You have six balls max in this game so don't be risky. Frankenstein's Millions and Lynch Justine seem to be pretty risky as the involve aiming for the less safe bumpers and spot targets.</p><p></p><p>* Multiballs can give you good points but become difficult to activate quickly. Don't aim for them unless you see one coming up. Geneva does get harder to activate, not sure exactly what the criteria is. Both multiballs are best activated when a mode is running, as you will automatically win that mode and get a CREATION letter for free. The letters are worth 100,000,000 each when you activate the wizard mode so pretty worth it.</p><p></p><p>* Be ready to nudge when the ball comes out of the bumpers. It's generally fine but it can catch you off guard.</p><p></p><p>* For the kickout from the upper cellar hole, if you hold the right flipper up the way the ball rebounds can often give you a second shot at the two upper flipper shots.</p><p></p><p>And sorry for not posting much recently. Lost my job just before Christmas, but found a new one pretty quickly. But I've been busy with it!</p></blockquote><p></p>
[QUOTE="Espy, post: 235491, member: 3553"] So I just became the 17th member of the 9,999,999,990 club so I thought I should share some strategy. Not much to do once the score is maxed, but not too many people have got there yet, so decided share :) I do like this table a lot more than I expected to. It's not typical for a SEGA in that the art is actually pretty nice. And the music and atmosphere is spot on. * Main aim should be getting through the modes and the wizard mode. It's unusual to get a wizard mode that scores less than 1,000,000,000, and pretty safe but slow to make it your main aim. It will definitely take less than four wizard modes to max out the score. The pro tips with the pro mode actually aren't the best strategy for getting Frankenstein letters. While it doesn't look possible, you can loop the North Pole shot indefinitely from the right flipper, and it's a pretty safe shot to try and hit on the fly from the return. If you miss you'l probably hit some Frankenstein targets on the way down anyway. * Most of the modes are worth playing and give decent amounts of points. But don't aim to beat them, I haven't been able to beat a few of them myself. Just get the easy points from them and play it safe. You have six balls max in this game so don't be risky. Frankenstein's Millions and Lynch Justine seem to be pretty risky as the involve aiming for the less safe bumpers and spot targets. * Multiballs can give you good points but become difficult to activate quickly. Don't aim for them unless you see one coming up. Geneva does get harder to activate, not sure exactly what the criteria is. Both multiballs are best activated when a mode is running, as you will automatically win that mode and get a CREATION letter for free. The letters are worth 100,000,000 each when you activate the wizard mode so pretty worth it. * Be ready to nudge when the ball comes out of the bumpers. It's generally fine but it can catch you off guard. * For the kickout from the upper cellar hole, if you hold the right flipper up the way the ball rebounds can often give you a second shot at the two upper flipper shots. And sorry for not posting much recently. Lost my job just before Christmas, but found a new one pretty quickly. But I've been busy with it! [/QUOTE]
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