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Farsight Studios
The Pinball Arcade / Farsight Studios
Table pack 18 anticipation thread...
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<blockquote data-quote="brakel" data-source="post: 104107" data-attributes="member: 416"><p>Let's just use No Good Gofers as an example. It's obvious that the entire play field was rescanned. In the PHoF version all the text is fuzzy and mostly impossible to read. In the TPA version the text is much more crisp and much more legible. All of the ramps, toys and other physical aspects of the table have been redone as is evident by some of the criticism in the direction that they went with the redesign. In the PHoF the table was scripted. And it was scripted very inaccurately. At the Milwaukee show the guy from FS told me that they actually scripted NGG for PHoF from video that they shot of people playing the machine. He said that they got so much stuff wrong that some players dubbed it a sequel to No Good Gofers! In the TPA version the table is emulated. </p><p></p><p>So what exactly do you think that they refused from the PHoF version of NGG to make the TPA version?</p></blockquote><p></p>
[QUOTE="brakel, post: 104107, member: 416"] Let's just use No Good Gofers as an example. It's obvious that the entire play field was rescanned. In the PHoF version all the text is fuzzy and mostly impossible to read. In the TPA version the text is much more crisp and much more legible. All of the ramps, toys and other physical aspects of the table have been redone as is evident by some of the criticism in the direction that they went with the redesign. In the PHoF the table was scripted. And it was scripted very inaccurately. At the Milwaukee show the guy from FS told me that they actually scripted NGG for PHoF from video that they shot of people playing the machine. He said that they got so much stuff wrong that some players dubbed it a sequel to No Good Gofers! In the TPA version the table is emulated. So what exactly do you think that they refused from the PHoF version of NGG to make the TPA version? [/QUOTE]
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Table pack 18 anticipation thread...
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