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<blockquote data-quote="Slam23" data-source="post: 185915" data-attributes="member: 896"><p>I'm coming a bit late to the party, and haven't got a lot to add to the great strategy posts by Zaphod and Fromduc. Also still struggling to pass the 40M on this table, 200M is not yet in sight for me! Just a couple of additions:</p><p></p><p>- regarding shooting the loop million from the left flipper: I can hit that one fairly reliable (higher than 30% in any case) by hitting it just at the underside of the rightmost bumper. You then get a bounce to the top post of the right standup targets and into the loop million. I don't know if Fromduc meant the same with his description, but he seems to speak about the rightmost post of the top standup target area which can be hit if that target is down. When going for the bumper, the target can still be up and this is how I know I hit the bumper and not the post (it also sounds as a bumper hit). </p><p></p><p>- About playing MB: Ideally I have two balls trapped, one left, one right. Then shoot first from the left and immediately afterwards from the right (at the W-target of T-O-W-N). I would say that shooting from the left flipper is less risky because an early shot hits the rightmost target with an easy deadpass on the right to left flipper. A late shot will go clean through the spinner area with a fairly safe return from the poker card kickout. An early shot from the right on the "O"or "T" target will give an immediate drain risk. A late shot will go up to the gunfight without big risks, or feed the upper left flipper which can be risky or rewarding depending on your skill of hitting the loop million from there. After shooting both balls to the loop million it's saving anything you can, because there is a good chance for a quick drain when balls return from the loop million. I haven't found a reliable safe way for that. So I'll gladly take my few millions earned and hope I have the one ball left if the smoke clears! </p><p></p><p>- Multiball is best played with two instead of three balls because it's essentially the difference between having some control and flailing away. Instant MB from a won gunfight is the best way to start this, because this will limit MB to 2 balls right from the start. Starting MB from a completed poker hand or from a basic lock is suprisingly hard to keep to two balls, because plunging the second ball is sure to land in the gun fight hole, giving a third ball. And trapping two balls, but losing the third on purpose is harder than you would think! With two balls trapped on one flipper and one on the other, it's hard to shoot for millions and keep control. Still working on this issue, and experimenting with plunging to miss the gun fight hole on purpose. </p><p></p><p>- Regarding poker hands: there seems to be a difference on average what the results are between shooting a fairly clean shot from the left flipper (more spins from the spinner), or a more messy shot from the right (less spins). The left shot is easier to hit but because of the deadpass to the right from the gunfight kickout, you will probably shoot more from the right (reliable post transfers are hard to do in my opinion on this table). I have had games where I couldn't miss that right shot, to instantly missing 3-4 shots in a row. I'll probably have to play some more games to confirm this but I have seem to found that shooting balls from the left tends to give the same poker card as the card that was before, shooting the balls from the right tends to give a different card than the one before. That means when you are set up for a potential full house and corresponding extra ball (for example two pairs or three of a kind already in place), I have made that hand more from shooting from the left flipper. In reverse it seems less true but still holds a bit: when you are set up for a straight and corresponding extra ball (for example 4 different cards) which already may have come from shooting more from the right, the right flipper sometimes gives the fifth card for a straight, but often also just a pair (not necessarily with the next-to-last card). Shooting from the left flipper seems to give the pair more often (often with the next-to-last card), so your best chance could still be shooting from the right flipper in this instance. In short: when you want more of the same cards, shoot from the left, when you want a different card, shoot from the right. I'm very curious if more players have found this to be true, or that I see patterns where there are none.... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>- I hate those specials! But boy, if playing on the real table is anywhere near how it plays on TPA, you would win free games all night!</p></blockquote><p></p>
[QUOTE="Slam23, post: 185915, member: 896"] I'm coming a bit late to the party, and haven't got a lot to add to the great strategy posts by Zaphod and Fromduc. Also still struggling to pass the 40M on this table, 200M is not yet in sight for me! Just a couple of additions: - regarding shooting the loop million from the left flipper: I can hit that one fairly reliable (higher than 30% in any case) by hitting it just at the underside of the rightmost bumper. You then get a bounce to the top post of the right standup targets and into the loop million. I don't know if Fromduc meant the same with his description, but he seems to speak about the rightmost post of the top standup target area which can be hit if that target is down. When going for the bumper, the target can still be up and this is how I know I hit the bumper and not the post (it also sounds as a bumper hit). - About playing MB: Ideally I have two balls trapped, one left, one right. Then shoot first from the left and immediately afterwards from the right (at the W-target of T-O-W-N). I would say that shooting from the left flipper is less risky because an early shot hits the rightmost target with an easy deadpass on the right to left flipper. A late shot will go clean through the spinner area with a fairly safe return from the poker card kickout. An early shot from the right on the "O"or "T" target will give an immediate drain risk. A late shot will go up to the gunfight without big risks, or feed the upper left flipper which can be risky or rewarding depending on your skill of hitting the loop million from there. After shooting both balls to the loop million it's saving anything you can, because there is a good chance for a quick drain when balls return from the loop million. I haven't found a reliable safe way for that. So I'll gladly take my few millions earned and hope I have the one ball left if the smoke clears! - Multiball is best played with two instead of three balls because it's essentially the difference between having some control and flailing away. Instant MB from a won gunfight is the best way to start this, because this will limit MB to 2 balls right from the start. Starting MB from a completed poker hand or from a basic lock is suprisingly hard to keep to two balls, because plunging the second ball is sure to land in the gun fight hole, giving a third ball. And trapping two balls, but losing the third on purpose is harder than you would think! With two balls trapped on one flipper and one on the other, it's hard to shoot for millions and keep control. Still working on this issue, and experimenting with plunging to miss the gun fight hole on purpose. - Regarding poker hands: there seems to be a difference on average what the results are between shooting a fairly clean shot from the left flipper (more spins from the spinner), or a more messy shot from the right (less spins). The left shot is easier to hit but because of the deadpass to the right from the gunfight kickout, you will probably shoot more from the right (reliable post transfers are hard to do in my opinion on this table). I have had games where I couldn't miss that right shot, to instantly missing 3-4 shots in a row. I'll probably have to play some more games to confirm this but I have seem to found that shooting balls from the left tends to give the same poker card as the card that was before, shooting the balls from the right tends to give a different card than the one before. That means when you are set up for a potential full house and corresponding extra ball (for example two pairs or three of a kind already in place), I have made that hand more from shooting from the left flipper. In reverse it seems less true but still holds a bit: when you are set up for a straight and corresponding extra ball (for example 4 different cards) which already may have come from shooting more from the right, the right flipper sometimes gives the fifth card for a straight, but often also just a pair (not necessarily with the next-to-last card). Shooting from the left flipper seems to give the pair more often (often with the next-to-last card), so your best chance could still be shooting from the right flipper in this instance. In short: when you want more of the same cards, shoot from the left, when you want a different card, shoot from the right. I'm very curious if more players have found this to be true, or that I see patterns where there are none.... :) - I hate those specials! But boy, if playing on the real table is anywhere near how it plays on TPA, you would win free games all night! [/QUOTE]
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