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<blockquote data-quote="Slam23" data-source="post: 229740" data-attributes="member: 896"><p>Well this thread covers the table quite nicely already. These are some minor additions and thoughts on the game:</p><p></p><p>- I'm torn between live catching the left orbit shots or let them bounce towards the Summit, have been live-catching mostly but also lost a few balls from failed catches. I'll have to experiment with bouncing to see if that leads to longer games. I think I will eventually alternate between the two depending on how "clean" the orbit shot is. Only fast balls can be bounced safely (and then only with a nudge at hand to prevent middle drains). Slow balls are a bit harder to catch, but more easily onetimed through the orbit again, or up the Tube. </p><p>- I think it pays off to differentiate the game in early and late stage. </p><p> * In early stage it can be lucrative to shoot the tube to have a chance for an EB. Those chances are not so bad in my experience and although the Tube shot is not dead-on safe, it's also not as bad as you would think, I shoot it from a cradled ball at the right flipper. In a couple of games where I focused early on the tube, I had several instances in which I got 2 EB's directly (instant or lit at the Skull) and even had 3 in one game from the tube. Shooting for the tube directly out of the gate produces a repeatable list that starts with MK3 Hint and always leads to Start Challenge as reward. Better to hit a couple of other shots and then go for the Tube. I always choose Lock Ball at the start of a new ball if available to safely build up towards multiball. Also in early stage game, I farm the EB from the raceway and the inner Skull loop. If early stage game doesn't reward you enough EB's, just start over because by definition you haven't played that long... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> * In late stage game, I focus on getting as fast as possible to MYM and get that EB. So then I often choose Start Challenge at the beginning of a new ball. I haven't had the patience to time-out the modes, but that is probably the best strategy, although I find that when I try it, I lose some flow that is needed to light the "NO FEAR" letters for the big MB's. I've had no luck of getting the Raceway EB after a third time around. Even my MB's don't last long enough to keep hitting those raceways enough to light EB again</p><p>- Don't ignore the right loop/orbit, it makes sense to hit that one a couple of times to get the Spinner lit for the rest of the ball and light videomode. The right orbit shot is perfectly catchable on the left flipper. And after that you can backhand the left orbit back to the right flipper again. </p><p>- The Tube is an excellent place to park balls in MB. In regular MB it even stays up there for a while, but when released it drops nicely to the left flipper. This is even possible to do with a second ball, that will also drop harmlessly next to the first already there. Nudging will lose you that second ball sometimes, but that doesn't have to be a problem. </p><p>- There is some funny business going on with the Jump Ramp. I found that after 3-4 shots up the left ramp towards the right flipper, but without making the actual Jump, this still registers as a Jump (and therefore also Super Jackpot if lit), especially if you make them quickly in succession. So hit that ramp regardless!</p><p>- I also think that Video Mode has fixed rewards in the different circuits, haven't got them regularly enough to plot them though. </p><p>- The Downhill Challenge can be done in less than one second when the ball is fed to the right flipper (from the Skull or after choosing "Start Challenge" at the start of a new ball). Just keep the right flipper up and let the ball pass to the left. Immediately shoot the ball and more often than not you get a clean right ramp shot that completes the mode.</p></blockquote><p></p>
[QUOTE="Slam23, post: 229740, member: 896"] Well this thread covers the table quite nicely already. These are some minor additions and thoughts on the game: - I'm torn between live catching the left orbit shots or let them bounce towards the Summit, have been live-catching mostly but also lost a few balls from failed catches. I'll have to experiment with bouncing to see if that leads to longer games. I think I will eventually alternate between the two depending on how "clean" the orbit shot is. Only fast balls can be bounced safely (and then only with a nudge at hand to prevent middle drains). Slow balls are a bit harder to catch, but more easily onetimed through the orbit again, or up the Tube. - I think it pays off to differentiate the game in early and late stage. * In early stage it can be lucrative to shoot the tube to have a chance for an EB. Those chances are not so bad in my experience and although the Tube shot is not dead-on safe, it's also not as bad as you would think, I shoot it from a cradled ball at the right flipper. In a couple of games where I focused early on the tube, I had several instances in which I got 2 EB's directly (instant or lit at the Skull) and even had 3 in one game from the tube. Shooting for the tube directly out of the gate produces a repeatable list that starts with MK3 Hint and always leads to Start Challenge as reward. Better to hit a couple of other shots and then go for the Tube. I always choose Lock Ball at the start of a new ball if available to safely build up towards multiball. Also in early stage game, I farm the EB from the raceway and the inner Skull loop. If early stage game doesn't reward you enough EB's, just start over because by definition you haven't played that long... :) * In late stage game, I focus on getting as fast as possible to MYM and get that EB. So then I often choose Start Challenge at the beginning of a new ball. I haven't had the patience to time-out the modes, but that is probably the best strategy, although I find that when I try it, I lose some flow that is needed to light the "NO FEAR" letters for the big MB's. I've had no luck of getting the Raceway EB after a third time around. Even my MB's don't last long enough to keep hitting those raceways enough to light EB again - Don't ignore the right loop/orbit, it makes sense to hit that one a couple of times to get the Spinner lit for the rest of the ball and light videomode. The right orbit shot is perfectly catchable on the left flipper. And after that you can backhand the left orbit back to the right flipper again. - The Tube is an excellent place to park balls in MB. In regular MB it even stays up there for a while, but when released it drops nicely to the left flipper. This is even possible to do with a second ball, that will also drop harmlessly next to the first already there. Nudging will lose you that second ball sometimes, but that doesn't have to be a problem. - There is some funny business going on with the Jump Ramp. I found that after 3-4 shots up the left ramp towards the right flipper, but without making the actual Jump, this still registers as a Jump (and therefore also Super Jackpot if lit), especially if you make them quickly in succession. So hit that ramp regardless! - I also think that Video Mode has fixed rewards in the different circuits, haven't got them regularly enough to plot them though. - The Downhill Challenge can be done in less than one second when the ball is fed to the right flipper (from the Skull or after choosing "Start Challenge" at the start of a new ball). Just keep the right flipper up and let the ball pass to the left. Immediately shoot the ball and more often than not you get a clean right ramp shot that completes the mode. [/QUOTE]
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