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<blockquote data-quote="Zaphod77" data-source="post: 193682" data-attributes="member: 2101"><p>every time you exit the game or restart, it resets the calibration. If you play many long sessions and never quit or restart, thing will improve.</p><p></p><p>and flipping before thing does messes him up in real life too, because the coil doesn't always fully de-energize, causing a flip of unpredictable strength. it has no effect on the opto at all.</p><p></p><p>two things affect ThiNG's ability to be consistent.</p><p></p><p>1) how consistent the feed is. if it always rolls down at the exact same speed, thing will be very accurate. thing can compensate somewhat for this by adjusting based on the length of time the opto is blocked, but that's not perfect.</p><p>2) how consistently the flipper flips at the same strength. If the flipper is not reliable, thing has no hope.</p><p></p><p>As I've said i've played machines on location where thing is a real marksman. there is no adjustment for how often thing makes his flip. he always tries to make the shot. The quoted percentage is what's listed in the manual for how often thing si expected to make his shot, vs how often a player can (40% is considered a good job for a human player!)</p></blockquote><p></p>
[QUOTE="Zaphod77, post: 193682, member: 2101"] every time you exit the game or restart, it resets the calibration. If you play many long sessions and never quit or restart, thing will improve. and flipping before thing does messes him up in real life too, because the coil doesn't always fully de-energize, causing a flip of unpredictable strength. it has no effect on the opto at all. two things affect ThiNG's ability to be consistent. 1) how consistent the feed is. if it always rolls down at the exact same speed, thing will be very accurate. thing can compensate somewhat for this by adjusting based on the length of time the opto is blocked, but that's not perfect. 2) how consistently the flipper flips at the same strength. If the flipper is not reliable, thing has no hope. As I've said i've played machines on location where thing is a real marksman. there is no adjustment for how often thing makes his flip. he always tries to make the shot. The quoted percentage is what's listed in the manual for how often thing si expected to make his shot, vs how often a player can (40% is considered a good job for a human player!) [/QUOTE]
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