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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
iOS
Taxi/HD/Gofers/Elvria update out!
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<blockquote data-quote="robx46" data-source="post: 31552" data-attributes="member: 291"><p>HD would be a lot better if that ramp wasn't a solid grey. & somebody mentioned above how NGG ramps are a solid blue, but its easier for me to accept that because even IRL its pretty hard to see much through them, but the HD ramp is pretty clear & so this is an eyesore.</p><p>NGG has a few other bugs. Some funky things happening with lamp inserts, missing post for the captive ball, very strange multiball bug that totally screws up the game... & I've only played 1 fast game on it! Imagine what I would find if I were a tester. I mentioned in another thread in the general section how ALL tables can be improved with a little flipper friction. A cradled ball in TPA, especially on iOS, when you let go of the flipper that sucker shoots toward the drain as if the tables were on a 15 degree slope! This totally messes with the feel of games & I can't believe nobody else seems to notice.</p><p></p><p>Taxi has a strange bug above the base of the right flipper, there seems to be an invisible object there keeping the ball from resting where it should be when cradled. Inserts don't look very good on that game either. Plays a little fast & can be too easy. On HD I had a bug on my 1st play where the game simply lost a ball. The game didn't try to find it, the attendant said I was full of **** & to leave him alone, & the game just sat there doing nothing. I had to quit. Again, 1st damn play this happens. & with Taxi & HD, they had an extra month to sort out any bugs with those! Of the 4 new tables, Elvira seems to have gotten the most TLC. Doesn't feel rushed or buggy, but I only played it once or twice.</p></blockquote><p></p>
[QUOTE="robx46, post: 31552, member: 291"] HD would be a lot better if that ramp wasn't a solid grey. & somebody mentioned above how NGG ramps are a solid blue, but its easier for me to accept that because even IRL its pretty hard to see much through them, but the HD ramp is pretty clear & so this is an eyesore. NGG has a few other bugs. Some funky things happening with lamp inserts, missing post for the captive ball, very strange multiball bug that totally screws up the game... & I've only played 1 fast game on it! Imagine what I would find if I were a tester. I mentioned in another thread in the general section how ALL tables can be improved with a little flipper friction. A cradled ball in TPA, especially on iOS, when you let go of the flipper that sucker shoots toward the drain as if the tables were on a 15 degree slope! This totally messes with the feel of games & I can't believe nobody else seems to notice. Taxi has a strange bug above the base of the right flipper, there seems to be an invisible object there keeping the ball from resting where it should be when cradled. Inserts don't look very good on that game either. Plays a little fast & can be too easy. On HD I had a bug on my 1st play where the game simply lost a ball. The game didn't try to find it, the attendant said I was full of **** & to leave him alone, & the game just sat there doing nothing. I had to quit. Again, 1st damn play this happens. & with Taxi & HD, they had an extra month to sort out any bugs with those! Of the 4 new tables, Elvira seems to have gotten the most TLC. Doesn't feel rushed or buggy, but I only played it once or twice. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
iOS
Taxi/HD/Gofers/Elvria update out!
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