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The Pinball Arcade / Farsight Studios
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<blockquote data-quote="Kaoru" data-source="post: 3778" data-attributes="member: 231"><p>Yeah, I know what you mean... and it's something I don't mind thaaaat much. Extra balls that didn't score much or just one ball in the game doing well are things which kind of belong to pinball and are to be expected every one in a while. *g* Sometimes you just have losing streak and games won't work out very well. </p><p></p><p>TOTAN on TPA however seems to be beyond bad luck. I mean... you spin the ball in, shoot with the flipper and</p><ul> <li data-xf-list-type="ul">hit the target left to the genie. The ball ricochets and literally bangs into the center drain.</li> <li data-xf-list-type="ul">hit the genie, the magnet holds the ball for a while... and when letting it loose it rolls right into the center drain. When it doesn't it will hit the lamp... and that one will cause it going down the center drain.</li> <li data-xf-list-type="ul">hit the lamp. From there it will either go down the center drain or at least the outlanes.</li> <li data-xf-list-type="ul">enter the tiger loop. Nothing and no one can help you know. The ball <em>will</em> go down the center drain. It <em>will</em>.</li> <li data-xf-list-type="ul">hit the genie and because of a very mad bounce you find the ball in an outlane a milisecond later.</li> </ul><p>And so on and so on...</p><p></p><p>Wellyeah... people say "Nudging is your friend!". But having to nudge after almost every shot you do in order to survive? Isn't that a bit silly? Not to mention that nudging automatically WILL save the ball, you may well hope it does but it's nothing to really rely on. Besides, with the TPA ball being quick as it is it's often already too late when you perform a nudge. Or the nudge doesn't have a real effect on it because... well... the ball is too quick.</p><p></p><p></p><p>That's the only problem I have with ToM as well. (On that table my games are usually long and I rarely finish a play under a billion points.) However that table pretty much only has ramps to aim for and they're all in the upper half of the table. So there's lots of space for the ball to roll around and breathe... whereas TOTAN's table is quite stuffed with toys and targets, and therefore has a lot more to bounce off from. And an OTT-bouncy ball as the TPA one just doesn't do very well in that environment.</p><p></p><p></p><p>That would explain why most of the players with the highest scores on the leaderboards have the tag "playing on moble" next to their name. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Kaoru, post: 3778, member: 231"] Yeah, I know what you mean... and it's something I don't mind thaaaat much. Extra balls that didn't score much or just one ball in the game doing well are things which kind of belong to pinball and are to be expected every one in a while. *g* Sometimes you just have losing streak and games won't work out very well. TOTAN on TPA however seems to be beyond bad luck. I mean... you spin the ball in, shoot with the flipper and [LIST] [*]hit the target left to the genie. The ball ricochets and literally bangs into the center drain. [*]hit the genie, the magnet holds the ball for a while... and when letting it loose it rolls right into the center drain. When it doesn't it will hit the lamp... and that one will cause it going down the center drain. [*]hit the lamp. From there it will either go down the center drain or at least the outlanes. [*]enter the tiger loop. Nothing and no one can help you know. The ball [i]will[/i] go down the center drain. It [i]will[/i]. [*]hit the genie and because of a very mad bounce you find the ball in an outlane a milisecond later. [/LIST] And so on and so on... Wellyeah... people say "Nudging is your friend!". But having to nudge after almost every shot you do in order to survive? Isn't that a bit silly? Not to mention that nudging automatically WILL save the ball, you may well hope it does but it's nothing to really rely on. Besides, with the TPA ball being quick as it is it's often already too late when you perform a nudge. Or the nudge doesn't have a real effect on it because... well... the ball is too quick. That's the only problem I have with ToM as well. (On that table my games are usually long and I rarely finish a play under a billion points.) However that table pretty much only has ramps to aim for and they're all in the upper half of the table. So there's lots of space for the ball to roll around and breathe... whereas TOTAN's table is quite stuffed with toys and targets, and therefore has a lot more to bounce off from. And an OTT-bouncy ball as the TPA one just doesn't do very well in that environment. That would explain why most of the players with the highest scores on the leaderboards have the tag "playing on moble" next to their name. ;) [/QUOTE]
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