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The Arcade
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The Top 25 Video Game Villains of Every Subtype Imaginable
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<blockquote data-quote="CC13" data-source="post: 60283" data-attributes="member: 1151"><p>That's the one! Here comes the writeup:</p><p></p><p>H3. Mukor (Blasteroids)</p><p>Developed & Published By: Atari Games</p><p>Platform: Arcade</p><p>Year of Release: 1987</p><p></p><p>Blasteroids didn't blaze a trail quite like some of the other games on this list, but it still did some very important things right. The design team correctly sensed that the basic gameplay of Asteroids was sound and built upon that solid foundation, adding a transforming ship with three forms, power-ups, asteroids with different properties, a fuel gauge and a Star Raiders-esque sector map. Some of the highlights of these upgrades include Homing Asteroids (which do what you think they do after you shoot one), the Starlet (formed by docking a Speeder onto a Warrior, with the former serving as a high-powered turret) and the Ripstar (which makes your ship spin around wildly and shoot in all directions). It all adds up to a tense experience that peaks in each sector when you've cleared all systems and are ready to face off with Mukor.</p><p></p><p>Mukor is pretty obviously inspired by Sinistar, but he also has his own unique attributes, even if his synthesized speech wasn't as big a draw in 1987 as his inspiration's was in 1982. The most aggravating of these is his ability to make more asteroids and enemies from his many tentacles; however, those tentacles are also his weak points, as he will retreat once you have destroyed them all. However, even if you should drive him off, Mukor is not so easily defeated; you must defeat him in all the galaxies in the game before you've truly put him down. This is a fine template for updating older games and Ed Rotberg and his team should be congratulated for what they achieved here.</p><p></p><p><strong>Next Time on The Top 25 Pre-1991 Western Arcade & Console Game Villains</strong>: We turn our attention to Gottlieb's finest hour, but not as you know it...</p></blockquote><p></p>
[QUOTE="CC13, post: 60283, member: 1151"] That's the one! Here comes the writeup: H3. Mukor (Blasteroids) Developed & Published By: Atari Games Platform: Arcade Year of Release: 1987 Blasteroids didn't blaze a trail quite like some of the other games on this list, but it still did some very important things right. The design team correctly sensed that the basic gameplay of Asteroids was sound and built upon that solid foundation, adding a transforming ship with three forms, power-ups, asteroids with different properties, a fuel gauge and a Star Raiders-esque sector map. Some of the highlights of these upgrades include Homing Asteroids (which do what you think they do after you shoot one), the Starlet (formed by docking a Speeder onto a Warrior, with the former serving as a high-powered turret) and the Ripstar (which makes your ship spin around wildly and shoot in all directions). It all adds up to a tense experience that peaks in each sector when you've cleared all systems and are ready to face off with Mukor. Mukor is pretty obviously inspired by Sinistar, but he also has his own unique attributes, even if his synthesized speech wasn't as big a draw in 1987 as his inspiration's was in 1982. The most aggravating of these is his ability to make more asteroids and enemies from his many tentacles; however, those tentacles are also his weak points, as he will retreat once you have destroyed them all. However, even if you should drive him off, Mukor is not so easily defeated; you must defeat him in all the galaxies in the game before you've truly put him down. This is a fine template for updating older games and Ed Rotberg and his team should be congratulated for what they achieved here. [B]Next Time on The Top 25 Pre-1991 Western Arcade & Console Game Villains[/B]: We turn our attention to Gottlieb's finest hour, but not as you know it... [/QUOTE]
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The Top 25 Video Game Villains of Every Subtype Imaginable
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