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The Top 25 Video Game Villains of Every Subtype Imaginable
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<blockquote data-quote="CC13" data-source="post: 60554" data-attributes="member: 1151"><p>That's right! Now here comes the writeup:</p><p></p><p>25. Zachary Graves (Haunted House)</p><p>Developed & Published By: Atari</p><p>Platform: Atari 2600</p><p>Year of Release: 1982</p><p></p><p>Haunted House had arguably the toughest act to follow in video game history. Three years prior, Atari had released Adventure, which is the sort of game that is so innovative as to retroactively become clichéd. Haunted House's debt to Adventure is obvious enough, with its treasure-seeking objectives, comparatively large world for its time and reuse of the bat from Adventure, but one difference casts the game in a whole new light. Throughout the game, you can collect candles that illuminate the items you seek (and possibly the house itself, if the difficulty is set high enough), but they only last so long and a monster in the same room as you will blow out the candle, leaving you quite literally in the dark. That's right–we're looking at one of the earliest ancestors of survival horror. One other touch I like is that your hero is only represented as a pair of eyes, which actually works very well with the atmosphere. Unfortunately, a poorly-received 2010 follow-up has probably put Mr. Graves to rest for the final time, but that can't change the influence the original had.</p><p></p><p><strong>Next Time on The Top 25 Pre-1991 Western Arcade & Console Game Villains</strong>: Where's Ellen Ripley when you really need her?</p><p></p><p>P.S. Don't worry, DB–we're still way into the deeper cuts of this sector of gaming. Things should get a lot easier once we get into the top 15 or so...</p></blockquote><p></p>
[QUOTE="CC13, post: 60554, member: 1151"] That's right! Now here comes the writeup: 25. Zachary Graves (Haunted House) Developed & Published By: Atari Platform: Atari 2600 Year of Release: 1982 Haunted House had arguably the toughest act to follow in video game history. Three years prior, Atari had released Adventure, which is the sort of game that is so innovative as to retroactively become clichéd. Haunted House's debt to Adventure is obvious enough, with its treasure-seeking objectives, comparatively large world for its time and reuse of the bat from Adventure, but one difference casts the game in a whole new light. Throughout the game, you can collect candles that illuminate the items you seek (and possibly the house itself, if the difficulty is set high enough), but they only last so long and a monster in the same room as you will blow out the candle, leaving you quite literally in the dark. That's right–we're looking at one of the earliest ancestors of survival horror. One other touch I like is that your hero is only represented as a pair of eyes, which actually works very well with the atmosphere. Unfortunately, a poorly-received 2010 follow-up has probably put Mr. Graves to rest for the final time, but that can't change the influence the original had. [B]Next Time on The Top 25 Pre-1991 Western Arcade & Console Game Villains[/B]: Where's Ellen Ripley when you really need her? P.S. Don't worry, DB–we're still way into the deeper cuts of this sector of gaming. Things should get a lot easier once we get into the top 15 or so... [/QUOTE]
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