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The Top 25 Video Game Villains of Every Subtype Imaginable
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<blockquote data-quote="CC13" data-source="post: 65453" data-attributes="member: 1151"><p>Got it in one! Here comes the next entry:</p><p></p><p>15. Mr. Big (NARC)</p><p>Developed & Published By: Williams Electronics</p><p>Platform: Arcade</p><p>Year of Release: 1988</p><p></p><p>NARC represents an odd confluence of events in the world of video gaming. It was the first video game under the Williams marque since the singularly strange Joust 2: Survival of the Fittest, the first game designed by Eugene Jarvis in 5 years, the first 32-bit video game of any kind and one of the first post-crash video games to cross over into other media. You may recognize Eugene Jarvis from such arcade smash hits as Defender, Robotron: 2084 and Blaster, but he would leave the industry in 1984 to get an MBA at Stanford University, which he accomplished in 1986. NARC was his triumphant return to the industry and what a return it was!</p><p></p><p>For being the first 32-bit game, the graphics hold up very well today, with large, colorful sprites and distinctive character designs carrying the day, especially for the protagonists, Max Force and Hitman (that ridiculous strut they do with their machine guns akimbo is also one of the greatest things in any video game to date). The music also rocks, always keeping up the driving, hard-hitting pace that a game about mowing down drug dealers with machine guns, rockets and fancy cars really ought to have; in addition, the fully voiced dialogue surely stood out in a 1988-era arcade and still holds up today. However, the battle with Mr. Big and the hilariously self-aware ending are by far the most memorable parts of this awesomely & ironically trippy anti-Drug-War game (one almost thinks that the designers meant to parody the Drug War as least as much as to endorse it). Words can do this no justice, so I'll post the link and let you all see it for yourselves (<a href="http://www.youtube.com/watch?v=52hHU4UxYF4" target="_blank">http://www.youtube.com/watch?v=52hHU4UxYF4</a>)...</p><p></p><p>When you can stop laughing for 15 minutes at a stretch, you might also want to look up Video Power. Around 1990, Acclaim wanted a piece of Captain N's action, so they commissioned The Power Team, a cartoon that ran as part of a larger show called Video Power and centered around the protagonists of several games they had published for the NES and Game Boy, including Kuros from Wizards & Warriors, Max Force from NARC and rather hilariously, Tyrone from Arch Rivals (who was literally just a guy who played basketball–no, really!). Mr. Big and two of his minions, Joe Rockhead and Dr. Spike Rush, served as the main antagonists of the series, but they were obviously (though disappointingly) toned down from their arcade counterparts. Still, the show is good, stupid late-1980s quarter-hour commercial fun, so give it a watch on YouTube if that's your thing. Hey, at least it's less insulting than DOA Volleyball!</p><p></p><p><strong>Next Time on The Top 25 Pre-1991 Western Arcade & Console Game Villains</strong>: You've just won a year's supply of meat products! What are you going to do next?</p></blockquote><p></p>
[QUOTE="CC13, post: 65453, member: 1151"] Got it in one! Here comes the next entry: 15. Mr. Big (NARC) Developed & Published By: Williams Electronics Platform: Arcade Year of Release: 1988 NARC represents an odd confluence of events in the world of video gaming. It was the first video game under the Williams marque since the singularly strange Joust 2: Survival of the Fittest, the first game designed by Eugene Jarvis in 5 years, the first 32-bit video game of any kind and one of the first post-crash video games to cross over into other media. You may recognize Eugene Jarvis from such arcade smash hits as Defender, Robotron: 2084 and Blaster, but he would leave the industry in 1984 to get an MBA at Stanford University, which he accomplished in 1986. NARC was his triumphant return to the industry and what a return it was! For being the first 32-bit game, the graphics hold up very well today, with large, colorful sprites and distinctive character designs carrying the day, especially for the protagonists, Max Force and Hitman (that ridiculous strut they do with their machine guns akimbo is also one of the greatest things in any video game to date). The music also rocks, always keeping up the driving, hard-hitting pace that a game about mowing down drug dealers with machine guns, rockets and fancy cars really ought to have; in addition, the fully voiced dialogue surely stood out in a 1988-era arcade and still holds up today. However, the battle with Mr. Big and the hilariously self-aware ending are by far the most memorable parts of this awesomely & ironically trippy anti-Drug-War game (one almost thinks that the designers meant to parody the Drug War as least as much as to endorse it). Words can do this no justice, so I'll post the link and let you all see it for yourselves ([url]http://www.youtube.com/watch?v=52hHU4UxYF4[/url])... When you can stop laughing for 15 minutes at a stretch, you might also want to look up Video Power. Around 1990, Acclaim wanted a piece of Captain N's action, so they commissioned The Power Team, a cartoon that ran as part of a larger show called Video Power and centered around the protagonists of several games they had published for the NES and Game Boy, including Kuros from Wizards & Warriors, Max Force from NARC and rather hilariously, Tyrone from Arch Rivals (who was literally just a guy who played basketball–no, really!). Mr. Big and two of his minions, Joe Rockhead and Dr. Spike Rush, served as the main antagonists of the series, but they were obviously (though disappointingly) toned down from their arcade counterparts. Still, the show is good, stupid late-1980s quarter-hour commercial fun, so give it a watch on YouTube if that's your thing. Hey, at least it's less insulting than DOA Volleyball! [B]Next Time on The Top 25 Pre-1991 Western Arcade & Console Game Villains[/B]: You've just won a year's supply of meat products! What are you going to do next? [/QUOTE]
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