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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Timeframe on DX11 (Side Debate on the Effects of Piracy)
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<blockquote data-quote="soundwave106" data-source="post: 127850" data-attributes="member: 3746"><p>It can be that high, yes. People are cheapskates and want the world for free. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>I do think that the post underestimated the console piracy rate however. Nowadays, all seventh generation consoles have "homebrew" OSs which allow unsigned / unverified code. Therefore, all seventh generation consoles *do* have pirated games at the usual sites. The effective rate probably depends on how easy the homebrew OS is to install.</p><p></p><p>Like Jeff Strong said, there are ways to mitigate PC piracy. Other than multiplayer protection (unique key) and DRM, there are several other anti-tampering measures that could be used to detect cracks and hacks. The most effective ones I think are the ones that will cause a cracked game / app to work fine at first for a period of time, but then either stop workings or slowly develop easily identifiable weird / funny features. Obviously anti-tampering measures can be removed too, but time is often bought, sometimes a lot of time depending on the application and anti-tampering strength. (Plus, updates can introduce new anti-tampering measures, and then you can include value-added content in the update that the pirate won't get, etc.). So just because something is on a pirated site doesn't necessarily mean it's a complete working version of the app. </p><p></p><p>Of course, I also think Worf is also right... in that a lot of big studios put insufficient resources into anti-tampering measures and strategy on the PC. (And indie studios often never have enough time...) That's one opinion I've heard to be honest... that the big studios will focus on the consoles and leave the PC to games with revenue streams from downloadable content or social games, for the exact reasons Worf gives.</p></blockquote><p></p>
[QUOTE="soundwave106, post: 127850, member: 3746"] It can be that high, yes. People are cheapskates and want the world for free. :p I do think that the post underestimated the console piracy rate however. Nowadays, all seventh generation consoles have "homebrew" OSs which allow unsigned / unverified code. Therefore, all seventh generation consoles *do* have pirated games at the usual sites. The effective rate probably depends on how easy the homebrew OS is to install. Like Jeff Strong said, there are ways to mitigate PC piracy. Other than multiplayer protection (unique key) and DRM, there are several other anti-tampering measures that could be used to detect cracks and hacks. The most effective ones I think are the ones that will cause a cracked game / app to work fine at first for a period of time, but then either stop workings or slowly develop easily identifiable weird / funny features. Obviously anti-tampering measures can be removed too, but time is often bought, sometimes a lot of time depending on the application and anti-tampering strength. (Plus, updates can introduce new anti-tampering measures, and then you can include value-added content in the update that the pirate won't get, etc.). So just because something is on a pirated site doesn't necessarily mean it's a complete working version of the app. Of course, I also think Worf is also right... in that a lot of big studios put insufficient resources into anti-tampering measures and strategy on the PC. (And indie studios often never have enough time...) That's one opinion I've heard to be honest... that the big studios will focus on the consoles and leave the PC to games with revenue streams from downloadable content or social games, for the exact reasons Worf gives. [/QUOTE]
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Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Timeframe on DX11 (Side Debate on the Effects of Piracy)
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