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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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Timeframe on DX11 (Side Debate on the Effects of Piracy)
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<blockquote data-quote="AshleyAshes" data-source="post: 127877" data-attributes="member: 740"><p>Well, I wouldn't say this is that true. The 7th gen fared pretty well against piracy, well, PS3 and 360 did... The Wii wasn't so lucky. The 360 hacks required some pretty intensive hardware hacking and the PS3, while hackable, was later rendered unhackable in later firmware and hardware revisions. It wasn't like going into a shop in Chinatown, getting someone to slap on a modchip in an hour and voila, all the free games you can burn to a disc. Not only that but these mods were detectable when the machines connected to their networks and were promptly banned. Modding a PS3 of 360 meant losing access to PSN or Xbox Live, no comparing scores with friends, no online multiplayer, no achievements/trophies or any of that good stuff that became very popular in the 7th gen. Hey, congrats, you can pirate Call of Duty now... But you can't play with your friends online anymore, hope you enjoy the single player campaign!</p><p></p><p>You can say that PC gamers 'know how to pirate and just will' but most developers and publishers have found a lot of joy in selling on Steam. It's not like every pirated copy translates into a lost sale anyway, and we all know that, lots of people pirated just because it's there and they want to have a copy of everything, plenty will try it out and not be interested, others were just NEVER gonna pay for it anyway. One of Steam's best features, which has been embraced by a lot of publishers and developers, has been SERVICE. Put your game on Steam, it'll auto patch, save to the cloud, compare scores with your friends, work right in Big Picture Mode, log your achivements and gameplay, show you all the info about your friends playing, allow you to download and re-download your software on any PC you're logged into with ease, oh and lookit here, this game you thought was neat from a few years ago but never played? $4.99 for this weekend only, you should buy it!</p><p></p><p>I totally used to pirate EVERYTHING, even Half-Life 2, but I didn't grow out of it, I just got into Steam, there were sales, there were unique titles that I actually wanted to support, it removed the HASTLE from a lot of gaming and now I bought 19 things during the last Steam sale. I bought Season 3 of TPA and I won't have to do any work to get the next 9 tables in the season, they'll just automatically download and activate automatically. DirectX 11 patch? Sounds hard to install and manage, oh wait, it'll automatically install and just prompt me for DX9 or DX11 startup? It'll 'Just work'? Heck yeah.</p><p></p><p>At one point, FarSight was pushing out an update once every week or so. I feel SORRY for the pirating user who would have to re-torrent the latest version JUST to get that little update that paying users got as a tiny little download that automatically ran. Assuming that the people pirating the game made the effort to re-release the game with every update even.</p></blockquote><p></p>
[QUOTE="AshleyAshes, post: 127877, member: 740"] Well, I wouldn't say this is that true. The 7th gen fared pretty well against piracy, well, PS3 and 360 did... The Wii wasn't so lucky. The 360 hacks required some pretty intensive hardware hacking and the PS3, while hackable, was later rendered unhackable in later firmware and hardware revisions. It wasn't like going into a shop in Chinatown, getting someone to slap on a modchip in an hour and voila, all the free games you can burn to a disc. Not only that but these mods were detectable when the machines connected to their networks and were promptly banned. Modding a PS3 of 360 meant losing access to PSN or Xbox Live, no comparing scores with friends, no online multiplayer, no achievements/trophies or any of that good stuff that became very popular in the 7th gen. Hey, congrats, you can pirate Call of Duty now... But you can't play with your friends online anymore, hope you enjoy the single player campaign! You can say that PC gamers 'know how to pirate and just will' but most developers and publishers have found a lot of joy in selling on Steam. It's not like every pirated copy translates into a lost sale anyway, and we all know that, lots of people pirated just because it's there and they want to have a copy of everything, plenty will try it out and not be interested, others were just NEVER gonna pay for it anyway. One of Steam's best features, which has been embraced by a lot of publishers and developers, has been SERVICE. Put your game on Steam, it'll auto patch, save to the cloud, compare scores with your friends, work right in Big Picture Mode, log your achivements and gameplay, show you all the info about your friends playing, allow you to download and re-download your software on any PC you're logged into with ease, oh and lookit here, this game you thought was neat from a few years ago but never played? $4.99 for this weekend only, you should buy it! I totally used to pirate EVERYTHING, even Half-Life 2, but I didn't grow out of it, I just got into Steam, there were sales, there were unique titles that I actually wanted to support, it removed the HASTLE from a lot of gaming and now I bought 19 things during the last Steam sale. I bought Season 3 of TPA and I won't have to do any work to get the next 9 tables in the season, they'll just automatically download and activate automatically. DirectX 11 patch? Sounds hard to install and manage, oh wait, it'll automatically install and just prompt me for DX9 or DX11 startup? It'll 'Just work'? Heck yeah. At one point, FarSight was pushing out an update once every week or so. I feel SORRY for the pirating user who would have to re-torrent the latest version JUST to get that little update that paying users got as a tiny little download that automatically ran. Assuming that the people pirating the game made the effort to re-release the game with every update even. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Platform Specific
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Timeframe on DX11 (Side Debate on the Effects of Piracy)
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