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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Timeframe on DX11 (Side Debate on the Effects of Piracy)
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<blockquote data-quote="soundwave106" data-source="post: 128240" data-attributes="member: 3746"><p>There is nothing that can 100% prevent piracy, no. There are mainly schemes one can use to deter. "Always on" is not a good scheme in my opinion. Steam's light DRM scheme is fine. If a software company wanted to combine this with anti-tampering mechanisms, that's probably even better. (Anti-tampering could also be effective at detecting cheats as a bonus.)</p><p></p><p>Combine that with the nature of piracy sites (the malware which is found heavily on pirated PCs has gotten a *lot* more professional in a bad way, far more rootkit style tools which are difficult to remove, far more ransomware-type schemes) and the ease of legit digital distribution, and really, I personally see no reason to pirate these days. I guess many people disagree for some reason. </p><p></p><p>Legally I do imagine that in the future, the bulk of attention is going to be paid to the distribution sites instead of the end users, eg torrent sites and file storage sites. There's a lot of money floating towards them, and many of them "look the other way" or even encourage massive piracy on them. </p><p></p><p>Targeting the users themselves is the wrong strategy, as detection is too difficult and subject to error (see Napster). Also in some forms of media the content creators sometimes "look the other way", as sharing is promotion (music and visual media forums have interesting debates in this regard). Host sites that have active copyright infringement detection policies probably are fine.</p><p></p><p>Some people just have an interesting perspective of the world. When Megaupload was shut down, many people did wail and gnash their teeth and make rants about how rich Evil Hollywood and Evil Game Companies are etc. I guess how rich these type of people were making Megaupload never crossed their minds.</p></blockquote><p></p>
[QUOTE="soundwave106, post: 128240, member: 3746"] There is nothing that can 100% prevent piracy, no. There are mainly schemes one can use to deter. "Always on" is not a good scheme in my opinion. Steam's light DRM scheme is fine. If a software company wanted to combine this with anti-tampering mechanisms, that's probably even better. (Anti-tampering could also be effective at detecting cheats as a bonus.) Combine that with the nature of piracy sites (the malware which is found heavily on pirated PCs has gotten a *lot* more professional in a bad way, far more rootkit style tools which are difficult to remove, far more ransomware-type schemes) and the ease of legit digital distribution, and really, I personally see no reason to pirate these days. I guess many people disagree for some reason. Legally I do imagine that in the future, the bulk of attention is going to be paid to the distribution sites instead of the end users, eg torrent sites and file storage sites. There's a lot of money floating towards them, and many of them "look the other way" or even encourage massive piracy on them. Targeting the users themselves is the wrong strategy, as detection is too difficult and subject to error (see Napster). Also in some forms of media the content creators sometimes "look the other way", as sharing is promotion (music and visual media forums have interesting debates in this regard). Host sites that have active copyright infringement detection policies probably are fine. Some people just have an interesting perspective of the world. When Megaupload was shut down, many people did wail and gnash their teeth and make rants about how rich Evil Hollywood and Evil Game Companies are etc. I guess how rich these type of people were making Megaupload never crossed their minds. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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Timeframe on DX11 (Side Debate on the Effects of Piracy)
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