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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Timeframe on DX11 (Side Debate on the Effects of Piracy)
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<blockquote data-quote="foxystyle" data-source="post: 129161" data-attributes="member: 3839"><p>These days many large game companies struggle to make a good game. Most large PC games are not that fun anymore because they focus too much on graphics and marketing and don't listen to the fan base. In the end there's an over hyped game being released that gets insufficient support to satisfy the players. Patches don't solve much, people quit, cheaters come in, more people quit, mods get released by the community that improve the game but it's too late because the player base is small at this point. Isn't it strange that non professional programmers who make mods can solve the problems with the game? Unfortunately devs don't make decisions. It's a business model based on a strategy that is not going to make the project successful. Apparently people who make decisions fail. </p><p></p><p>Small companies and individuals can make fun games that people want to play over and over again. I used to think that more expensive games are better than free to play or cheap ones but lately I find it's often the other way around. I still buy large games but avoid pre orders and read negative feedback to see if many people have the same issues with the game.</p></blockquote><p></p>
[QUOTE="foxystyle, post: 129161, member: 3839"] These days many large game companies struggle to make a good game. Most large PC games are not that fun anymore because they focus too much on graphics and marketing and don't listen to the fan base. In the end there's an over hyped game being released that gets insufficient support to satisfy the players. Patches don't solve much, people quit, cheaters come in, more people quit, mods get released by the community that improve the game but it's too late because the player base is small at this point. Isn't it strange that non professional programmers who make mods can solve the problems with the game? Unfortunately devs don't make decisions. It's a business model based on a strategy that is not going to make the project successful. Apparently people who make decisions fail. Small companies and individuals can make fun games that people want to play over and over again. I used to think that more expensive games are better than free to play or cheap ones but lately I find it's often the other way around. I still buy large games but avoid pre orders and read negative feedback to see if many people have the same issues with the game. [/QUOTE]
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Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Timeframe on DX11 (Side Debate on the Effects of Piracy)
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