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<blockquote data-quote="Zaphod77" data-source="post: 121733" data-attributes="member: 2101"><p>Here's my advice on the game.</p><p></p><p>1) Maxing bonusx is huge. it's even worth slamming the table with a full strength vertical nudge to break up your theater loop to get more bonusx.</p><p>2) do not fear the captive ball. hit it whenever vanish is not lit. ALso hit it for advance clock skillshot.</p><p>3) it's worth flailing around at those standups when you have a ballsaver to light open trapdoor. Otherwise let your misses take care of it.</p><p>4) collect trapdoor awards whenever they are lit.</p><p>5) skill shot priority is.</p><p>a) start illusion</p><p>b) advance clock</p><p>c) advance bonus</p><p></p><p>one of these three will always be available.</p><p></p><p>The way to big points in this game is grand finale and end of ball bonus with maxed bonus x. each illusion played over the course of the game is worth 32 million in end of ball bonus per ball at 8x, and every magic letter is worth 8 million. Theater letters are worth 4 million at 8x bonus. and magic and theater letters are very easy to get.</p><p></p><p>If you collect say the 6 o clock extra ball, a Digital Pinball extra ball, a vanish extra ball, a score extra ball, and a special, that's 8x32M=256 million in end of ball bonus per illusion completed on ball 1. now say you go through all 8 on ball one and make grand finale. and get 8x on every ball. that's over 2 billion on bonus alone! and you wil get many theater letters, many magic letters, and all of those add to end of ball bonus on every ball. And you may be able to squeze out even more extra balls. You can get ahceat midnight madness extra ball from the trapdoor, and you can get special and digital pinball extra balls more than once.</p><p></p><p>Once you have a good ball 1, your two big priorities are to get as many extra balls as possible, and max the bonusx. once bonus is maxed, go for illusions, theater letters, magic letters, and multiball. Oh, and extra balls. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Oh, btw. that captive ball is a nightmare in real life. totally unpredictable bounces.</p><p></p><p>If you are playing grand finale and your bonus isn't yet maxed, shooting left orbit might not be a bad idea. but be mindful of your time left. you DO want that half billion completion bonus. But once you've got there a couple times, it's better to max the bonus, even if it means timing out grand finale, as it overwhelms everything else.</p><p></p><p>Oh. vanishes are good. each one lets you get another whack at the captive ball skillshot, which counts for bonus. As i said, do not fear the captive ball.</p></blockquote><p></p>
[QUOTE="Zaphod77, post: 121733, member: 2101"] Here's my advice on the game. 1) Maxing bonusx is huge. it's even worth slamming the table with a full strength vertical nudge to break up your theater loop to get more bonusx. 2) do not fear the captive ball. hit it whenever vanish is not lit. ALso hit it for advance clock skillshot. 3) it's worth flailing around at those standups when you have a ballsaver to light open trapdoor. Otherwise let your misses take care of it. 4) collect trapdoor awards whenever they are lit. 5) skill shot priority is. a) start illusion b) advance clock c) advance bonus one of these three will always be available. The way to big points in this game is grand finale and end of ball bonus with maxed bonus x. each illusion played over the course of the game is worth 32 million in end of ball bonus per ball at 8x, and every magic letter is worth 8 million. Theater letters are worth 4 million at 8x bonus. and magic and theater letters are very easy to get. If you collect say the 6 o clock extra ball, a Digital Pinball extra ball, a vanish extra ball, a score extra ball, and a special, that's 8x32M=256 million in end of ball bonus per illusion completed on ball 1. now say you go through all 8 on ball one and make grand finale. and get 8x on every ball. that's over 2 billion on bonus alone! and you wil get many theater letters, many magic letters, and all of those add to end of ball bonus on every ball. And you may be able to squeze out even more extra balls. You can get ahceat midnight madness extra ball from the trapdoor, and you can get special and digital pinball extra balls more than once. Once you have a good ball 1, your two big priorities are to get as many extra balls as possible, and max the bonusx. once bonus is maxed, go for illusions, theater letters, magic letters, and multiball. Oh, and extra balls. :) Oh, btw. that captive ball is a nightmare in real life. totally unpredictable bounces. If you are playing grand finale and your bonus isn't yet maxed, shooting left orbit might not be a bad idea. but be mindful of your time left. you DO want that half billion completion bonus. But once you've got there a couple times, it's better to max the bonus, even if it means timing out grand finale, as it overwhelms everything else. Oh. vanishes are good. each one lets you get another whack at the captive ball skillshot, which counts for bonus. As i said, do not fear the captive ball. [/QUOTE]
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