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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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Too easy tables (PC version)
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<blockquote data-quote="MagnumXL" data-source="post: 222079" data-attributes="member: 2512"><p>Well, I (PacDude) did make many of these tables myself for Visual Pinball and slope was always an option. For a few tables, I even had a easy/hard setting because SOME arcades had steeper slopes than others and some didn't like really fast gameplay. In ALL cases, I left the tables modifyable by anyone so someone could always alter the slope and flipper settings to their likings (and you had to alter the flipper settings in VP for a different slope as the flipper physics weren't right for everything and sloped changed the angles that they would aim for. If you own a real world table, you can set the slope to anything you like within the limits of the leg adjusters. You may need to replace some flipper solenoids at some point (steeper slopes need more power to make steeper ramp shots, etc.), but for the most part, something like Attack From Mars is as fast as F-14 here with a steep slope and good flipper solenoids. I know I played one at a bowling alley that was like lightning. It was a lot of fun. Most were slightly less steep, but still steeper than whatever they are using. I know with VP, the "4" slope was not equivalent to the real world "4" at least not with a waxed playfield, etc. (i.e. friction and dirty playfields have a lot to do with table slowdown in the real world too). </p><p></p><p>I don't know what measure these guys at Farsight use to pick their settings, but I know it doesn't match most real world tables I've played and they are way easier. Having extra balls set to the most liberal settings doesn't help anything either. Set the table roms to use the default settings and increase the slope and you'd have an "arcade" mode in most cases. If the physics are right, changing the slope won't change the aiming so there's no reason they couldn't offer table slope control. Pro Pinball had FULL CONTROL over table slope. It amazes me that a simulation made in 1998 is more advanced and feels more realistic by far than tables made in 2015.</p></blockquote><p></p>
[QUOTE="MagnumXL, post: 222079, member: 2512"] Well, I (PacDude) did make many of these tables myself for Visual Pinball and slope was always an option. For a few tables, I even had a easy/hard setting because SOME arcades had steeper slopes than others and some didn't like really fast gameplay. In ALL cases, I left the tables modifyable by anyone so someone could always alter the slope and flipper settings to their likings (and you had to alter the flipper settings in VP for a different slope as the flipper physics weren't right for everything and sloped changed the angles that they would aim for. If you own a real world table, you can set the slope to anything you like within the limits of the leg adjusters. You may need to replace some flipper solenoids at some point (steeper slopes need more power to make steeper ramp shots, etc.), but for the most part, something like Attack From Mars is as fast as F-14 here with a steep slope and good flipper solenoids. I know I played one at a bowling alley that was like lightning. It was a lot of fun. Most were slightly less steep, but still steeper than whatever they are using. I know with VP, the "4" slope was not equivalent to the real world "4" at least not with a waxed playfield, etc. (i.e. friction and dirty playfields have a lot to do with table slowdown in the real world too). I don't know what measure these guys at Farsight use to pick their settings, but I know it doesn't match most real world tables I've played and they are way easier. Having extra balls set to the most liberal settings doesn't help anything either. Set the table roms to use the default settings and increase the slope and you'd have an "arcade" mode in most cases. If the physics are right, changing the slope won't change the aiming so there's no reason they couldn't offer table slope control. Pro Pinball had FULL CONTROL over table slope. It amazes me that a simulation made in 1998 is more advanced and feels more realistic by far than tables made in 2015. [/QUOTE]
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Farsight Studios
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