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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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Too easy tables (PC version)
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<blockquote data-quote="MagnumXL" data-source="post: 222246" data-attributes="member: 2512"><p>I don't know what pinball Universe you live in, but the mere fact the Mac version (or PC on a table that's too much for a given CPU) goes into "slow motion" mode while say in Multiball in Junkyard means I can play INDEFINITELY tells me YES, speed has a LOT to do with difficulty. When the Raptor kicker sends a pinball screaming back at the flippers at just under the speed of light (it seems like it) in Jurassic Park, the difficulty is not that bounces oddly off some target, but that your reaction time will be too slow to either do anything or to do it at the exact right moment. Pinball is all about timing your shots to hit a target and faster speed makes it THAT much harder to hit a given shot and that's true in the real world and the digital world. It's not that I don't know where to aim a shot, it's that it's hard to do it in 1/100th of a second just right Make t hat 1/10th of a second and it's a LOT easier. Plus it's incredibly boring just waiting for the ball to come back down to the flippers on low slope tables. I can practically go get a drink out of the fridge in that slow motion multi-ball mode on Junkyard (happens on my old PC with the ball reflection effect turned on). </p><p></p><p></p><p></p><p>If you can aim properly and have more time to get it right most of the time, the ball will rarely, if ever go near the outlanes on newer pinball games, particularly ones with great flow like Theatre of Magic. I'm saying that I can play TPA games 2-10x longer (really I got bored and quit a few times on some tables) than in reality. F-14 at least gives me something to do. I'm not sure if it's realistic coming off a drop target as I rarely ever played the real thing, but I know I'm not bored to death waiting for the ball to come back to the flippers....</p><p></p><p>I'm not disagreeing with your other points about the physics, but until the ball speed is at a rate where I can enjoy playing the table, they feel moot. I don't want to get bored waiting for the ball to come back down the table. Firepower should be FAST and it's dog slow here (and yes bounce-back sucks off the standups. They should spring right back down towards the flippers. Fortunately, my own Firepower table in VP plays the way I want it to).</p></blockquote><p></p>
[QUOTE="MagnumXL, post: 222246, member: 2512"] I don't know what pinball Universe you live in, but the mere fact the Mac version (or PC on a table that's too much for a given CPU) goes into "slow motion" mode while say in Multiball in Junkyard means I can play INDEFINITELY tells me YES, speed has a LOT to do with difficulty. When the Raptor kicker sends a pinball screaming back at the flippers at just under the speed of light (it seems like it) in Jurassic Park, the difficulty is not that bounces oddly off some target, but that your reaction time will be too slow to either do anything or to do it at the exact right moment. Pinball is all about timing your shots to hit a target and faster speed makes it THAT much harder to hit a given shot and that's true in the real world and the digital world. It's not that I don't know where to aim a shot, it's that it's hard to do it in 1/100th of a second just right Make t hat 1/10th of a second and it's a LOT easier. Plus it's incredibly boring just waiting for the ball to come back down to the flippers on low slope tables. I can practically go get a drink out of the fridge in that slow motion multi-ball mode on Junkyard (happens on my old PC with the ball reflection effect turned on). If you can aim properly and have more time to get it right most of the time, the ball will rarely, if ever go near the outlanes on newer pinball games, particularly ones with great flow like Theatre of Magic. I'm saying that I can play TPA games 2-10x longer (really I got bored and quit a few times on some tables) than in reality. F-14 at least gives me something to do. I'm not sure if it's realistic coming off a drop target as I rarely ever played the real thing, but I know I'm not bored to death waiting for the ball to come back to the flippers.... I'm not disagreeing with your other points about the physics, but until the ball speed is at a rate where I can enjoy playing the table, they feel moot. I don't want to get bored waiting for the ball to come back down the table. Firepower should be FAST and it's dog slow here (and yes bounce-back sucks off the standups. They should spring right back down towards the flippers. Fortunately, my own Firepower table in VP plays the way I want it to). [/QUOTE]
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