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Farsight Studios
Pinball Arcade Tables
Gottlieb Tables
Central Park (1966)
Too Hard?
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<blockquote data-quote="BStarfire" data-source="post: 61506" data-attributes="member: 1963"><p>CP does seem a little on the easy side. My experience with a real table is limited, and VP was my only other reference. In either case with those, I was eventually able to get both tracks up to 30 almost every game (though not when first starting) and get at least one special lit every third or fourth game. With TPA, I had both specials lit my first game and by my third game had every standard and wizard goal completed (except score 1000 on a single ball). And this was with no nudging whatsoever. </p><p></p><p>The variable post positions on the table are certainly set to liberal play (in fact, that gape between the guide flippers for the top skillshot couldn't get much wider) and the plunger shot seems calibrated so that you get a skill shot with it pulled at max. I'm not sure what else might contribute (strength settings on slingshots, maybe?). In any event, I'd like to think Farsight has the best emulation. Who knows... maybe that's how a mint real table CP plays and some of them just seem hard because they aren't maintained to spec. </p><p></p><p>Loving the table, though. I think the older tables without return in-lanes have crazier layouts and the fun is seeing it and thinking, "Good Lord, how do I deal with that?" and later realizing the genius of the designers in how the angles and shot possibilities have been put together. And with shorter game times you can see your skills improving. I'd like to see a list sometime of solid state games without return lanes. Space Station is the only one I can think of off hand, though Comet only has a return lane on the left side. </p><p></p><p>Back to Central Park!</p><p></p><p>FYI: By the way, I did have some subsequent terrible games so maybe part of it is, as someone else said, beginner's luck.</p></blockquote><p></p>
[QUOTE="BStarfire, post: 61506, member: 1963"] CP does seem a little on the easy side. My experience with a real table is limited, and VP was my only other reference. In either case with those, I was eventually able to get both tracks up to 30 almost every game (though not when first starting) and get at least one special lit every third or fourth game. With TPA, I had both specials lit my first game and by my third game had every standard and wizard goal completed (except score 1000 on a single ball). And this was with no nudging whatsoever. The variable post positions on the table are certainly set to liberal play (in fact, that gape between the guide flippers for the top skillshot couldn't get much wider) and the plunger shot seems calibrated so that you get a skill shot with it pulled at max. I'm not sure what else might contribute (strength settings on slingshots, maybe?). In any event, I'd like to think Farsight has the best emulation. Who knows... maybe that's how a mint real table CP plays and some of them just seem hard because they aren't maintained to spec. Loving the table, though. I think the older tables without return in-lanes have crazier layouts and the fun is seeing it and thinking, "Good Lord, how do I deal with that?" and later realizing the genius of the designers in how the angles and shot possibilities have been put together. And with shorter game times you can see your skills improving. I'd like to see a list sometime of solid state games without return lanes. Space Station is the only one I can think of off hand, though Comet only has a return lane on the left side. Back to Central Park! FYI: By the way, I did have some subsequent terrible games so maybe part of it is, as someone else said, beginner's luck. [/QUOTE]
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