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Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
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<blockquote data-quote="vikingerik" data-source="post: 221404" data-attributes="member: 3745"><p>I don't think I have enough to say about all of them, but gotta get my bash in on Medieval Madness.</p><p></p><p>I think the design of the Multiball Madness rounds is atrocious, and ruins the rest of the game for me. We all laugh about the times we hit Merlin's too early and start too few Madnesses... but that's not a laughing matter. No other game penalizes you to anywhere near that degree for an errant shot to something too soon. If you don't win Trolls beforehand or start it along with Madness, you completely lose your shot at Troll Madness and have to go all the way around through Royal before you get another shot at completing the trolls requirement for the wizard mode. No other machine can actually put you <em>farther</em> from the wizard mode than you were at coin drop game start. Seriously, after a busted Madness stack, <em>restarting the game</em> gets you <em>closer</em> to the wizard mode!</p><p></p><p>Where MB subtly helps the player along, MM subtly screws the player over. MM also has more distractions in the catapult items and hurryups and video mode, where MB cuts everything down to perfect elegance.</p><p></p><p>That all said, if you're not worried about the wizard mode, the rest of MM is good and does live up to its hype. The rest of the rules work well, the castle is a great toy, the layout is also fine, and the voice work is top notch along with MB and AFM. But of course I do focus on the wizard mode and the table fails me badly.</p><p></p><p>Do note that the TPA conversion does MM a disservice, with Farsight's flippers that are unrealistically weak on any running shots up the middle. If you just flail and whack on MM, you're supposed to hit the castle and trolls a decent number of times. But that doesn't happen on TPA, you get railroaded up the ramps instead which doesn't really do anything and feels empty.</p><p></p><p></p><p></p><p></p><p>I just saw the original post says not to rate the tables on that, but looks like we're including that anyway. AFM, MM, and MB are all tied for equally awesome voice work, I think. But MB is a cut above the others for music. The music of the others fades into the background too often and isn't energetic enough, notably the Total Annihilation theme. But every one of the six monsters has a rocking upbeat theme that escalates the energy of the table even more. And Mosh Pit goes to yet another level of rocking even harder.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 221404, member: 3745"] I don't think I have enough to say about all of them, but gotta get my bash in on Medieval Madness. I think the design of the Multiball Madness rounds is atrocious, and ruins the rest of the game for me. We all laugh about the times we hit Merlin's too early and start too few Madnesses... but that's not a laughing matter. No other game penalizes you to anywhere near that degree for an errant shot to something too soon. If you don't win Trolls beforehand or start it along with Madness, you completely lose your shot at Troll Madness and have to go all the way around through Royal before you get another shot at completing the trolls requirement for the wizard mode. No other machine can actually put you [i]farther[/i] from the wizard mode than you were at coin drop game start. Seriously, after a busted Madness stack, [i]restarting the game[/i] gets you [i]closer[/i] to the wizard mode! Where MB subtly helps the player along, MM subtly screws the player over. MM also has more distractions in the catapult items and hurryups and video mode, where MB cuts everything down to perfect elegance. That all said, if you're not worried about the wizard mode, the rest of MM is good and does live up to its hype. The rest of the rules work well, the castle is a great toy, the layout is also fine, and the voice work is top notch along with MB and AFM. But of course I do focus on the wizard mode and the table fails me badly. Do note that the TPA conversion does MM a disservice, with Farsight's flippers that are unrealistically weak on any running shots up the middle. If you just flail and whack on MM, you're supposed to hit the castle and trolls a decent number of times. But that doesn't happen on TPA, you get railroaded up the ramps instead which doesn't really do anything and feels empty. I just saw the original post says not to rate the tables on that, but looks like we're including that anyway. AFM, MM, and MB are all tied for equally awesome voice work, I think. But MB is a cut above the others for music. The music of the others fades into the background too often and isn't energetic enough, notably the Total Annihilation theme. But every one of the six monsters has a rocking upbeat theme that escalates the energy of the table even more. And Mosh Pit goes to yet another level of rocking even harder. [/QUOTE]
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