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Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
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<blockquote data-quote="PET3R" data-source="post: 221986" data-attributes="member: 5266"><p>Once again, some very great stuff there vikingerik. I really like your long detailed posts about each table. Wish there would be little more players defending/bashing tables in this way. </p><p></p><p>I have been playing tables mentioned in the posts recently while concentrating on their weaknesses to understand bit more.</p><p></p><p>MM - it seems that if you make trolls your no.1 priority at the very beginning of the game you should not have a problem with early Merlin's shot. Even if it happens, are you not able to start the trolls and play them as normal (hit each 3x to get 2 trolls), or do you have to finish royal madness before being able to play trolls again? The more I play this table the more I am starting to understand why it is high in the rankings. When it comes to tables where you bashing 1 target, this one actually seems to be the one that is done really well as you will prioritize bashing the castle even during the multi balls, which is probably the most fun, not saying after beating the castle you are going straight to the next one. It still forces you to do all shots on the table as you need them for you BFTK. There is similarity here to CV - once you are done with the castles (ringmasters) , you check what shots are left to do and you concentrate on them. If you are not seeking the variety on the table like MB then this is really solid table. </p><p></p><p>CV - I have forgotten about the wizard mode that is not timed and being able to play with just one ball. I am trying to figure out whether not loosing wizard mode after draining is a good thing. As mentioned by vikingerik this wizard mode is all about skill which is great, but you are not scoring any points apart from the shots you are supposed to do. or are you ? For example yesterday I managed to get to wizard mode on my first ball and I still had 1 extra ball. In the first run where you need to spell cirqus I had problem hitting the multi-ball ramp. If the drain would end the wizard mode, I would start again hitting ringmasters, play multiballs and be getting lot of points in my next 3 balls. Instead I drained all 3 balls on that ramp <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> not gaining any score. In a way I wished I would never reach the wizard mode as I feel I would score many more points. Of course I have not played this table in months and even before never played it much, as I have beaten wizard mode quite quickly and never felt doing it again, but I think after giving it a second chance it is really growing on me. It really seems to be well balanced and well thought table. Not to forget the point - if you know how to shoot that multiball ramp, you will probably never think the way I am thinking above. </p><p></p><p>WW - few plays reminded me that appart from 3x jackpot and vacation jackpot, this table also contains random 5x playfield award and overboard which is dependent on your current flashing arrows.</p><p></p><p>I know these tables do not belong to top 10 but was just wandering, if we strip the theme and concentrate on rules and layout, what is it that stops Roadshow and Junkyard being there ? Compared to TAF and TZ, roadshow encourages you to play the modes well and there is even variety as you are not always following the same path. And after collecting items in Junkyard, it encourages you to play the modes well to receive more fireworks which not only score later but also gets you more time in outer space. Is there any other table that extends your time in wizard mode, depending how well you played during the game ? I am aware of the stupid dog video and quite bad layout.</p></blockquote><p></p>
[QUOTE="PET3R, post: 221986, member: 5266"] Once again, some very great stuff there vikingerik. I really like your long detailed posts about each table. Wish there would be little more players defending/bashing tables in this way. I have been playing tables mentioned in the posts recently while concentrating on their weaknesses to understand bit more. MM - it seems that if you make trolls your no.1 priority at the very beginning of the game you should not have a problem with early Merlin's shot. Even if it happens, are you not able to start the trolls and play them as normal (hit each 3x to get 2 trolls), or do you have to finish royal madness before being able to play trolls again? The more I play this table the more I am starting to understand why it is high in the rankings. When it comes to tables where you bashing 1 target, this one actually seems to be the one that is done really well as you will prioritize bashing the castle even during the multi balls, which is probably the most fun, not saying after beating the castle you are going straight to the next one. It still forces you to do all shots on the table as you need them for you BFTK. There is similarity here to CV - once you are done with the castles (ringmasters) , you check what shots are left to do and you concentrate on them. If you are not seeking the variety on the table like MB then this is really solid table. CV - I have forgotten about the wizard mode that is not timed and being able to play with just one ball. I am trying to figure out whether not loosing wizard mode after draining is a good thing. As mentioned by vikingerik this wizard mode is all about skill which is great, but you are not scoring any points apart from the shots you are supposed to do. or are you ? For example yesterday I managed to get to wizard mode on my first ball and I still had 1 extra ball. In the first run where you need to spell cirqus I had problem hitting the multi-ball ramp. If the drain would end the wizard mode, I would start again hitting ringmasters, play multiballs and be getting lot of points in my next 3 balls. Instead I drained all 3 balls on that ramp :) not gaining any score. In a way I wished I would never reach the wizard mode as I feel I would score many more points. Of course I have not played this table in months and even before never played it much, as I have beaten wizard mode quite quickly and never felt doing it again, but I think after giving it a second chance it is really growing on me. It really seems to be well balanced and well thought table. Not to forget the point - if you know how to shoot that multiball ramp, you will probably never think the way I am thinking above. WW - few plays reminded me that appart from 3x jackpot and vacation jackpot, this table also contains random 5x playfield award and overboard which is dependent on your current flashing arrows. I know these tables do not belong to top 10 but was just wandering, if we strip the theme and concentrate on rules and layout, what is it that stops Roadshow and Junkyard being there ? Compared to TAF and TZ, roadshow encourages you to play the modes well and there is even variety as you are not always following the same path. And after collecting items in Junkyard, it encourages you to play the modes well to receive more fireworks which not only score later but also gets you more time in outer space. Is there any other table that extends your time in wizard mode, depending how well you played during the game ? I am aware of the stupid dog video and quite bad layout. [/QUOTE]
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