Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jonesjb" data-source="post: 223240" data-attributes="member: 2290"><p>I've played Tales from the Crypt, but much younger before I 'got' pinball rules. Regarding CC, the very specific (and vague) means of obtaining high scores is a problem with the scoring in itself. You can be nailing shots, but not get points. I put CC in this category of too specific rules that really only reward one type of gameplay, along with Victory and Black Rose. It's like painting a blank canvas vs painting a paint by number, the paint by number is too constrained.</p><p></p><p>For top 5, I agree on TZ, MB STTNG.</p><p></p><p>Here's where I differ: I also would add the following to the Top 5:</p><p></p><p>MM: I don't interpret the Merlin rules as an issue/oversight (prematurely hitting it and missing out on 4 ball multiball or trolls). I view it as a no-go zone. Pinball is generally about hitting shots, if you just keep hitting shots and not draining, you will generally do better. With MM, the rules punish this haphazard shooting, rewarding precision (not hitting Merlin) until you have completed your other ramps and orbits... Make sure Trolls are lit then hit Merlin, get a 3 ball multiball, hit the trolls and turn it into a 4 ball multi. I could really go with AFM instead. It's 50:50. I like the AFM theme better, and the side missions, like you've mentioned.</p><p></p><p>WH20: I think you are overplaying the multiballs with Triple Jackpot as a stand alone scorebreaker, in WH20 multiball strategy should be used in conjunction with moving up through in the rafts. Progressing ramps at higher levels bring values comparable to a single jackpot. Much like STTNG (with the Final Frontier), the Jackpot value is directly related to how many rafts you have completed. You really only get 2 shots at multiball (yes you can get more, but it is very very hard to relight); this means you have the risk/reward consideration, do you hit the multiball with jackpot early? Or wait until later in the game when you've stacked up your rafts and can really make it pay off? I view the raft progression as more like a priming for the multiballs (similar to STTNG). Throw in the 5X the field against some zen raft progression and it rivals the triple jackpot. The 5X is only a very limited time, so it's not a gamebreaker. And it is repeatable, so if you and I are playing and I ruin my 5X Field, but you are able to leverage it for some high scoring. I'll get another shot and have a chance to come back. What do you think?</p><p></p><p>BONUS: Shadow: But it isn't in Pinball arcade, so...</p></blockquote><p></p>
[QUOTE="jonesjb, post: 223240, member: 2290"] I've played Tales from the Crypt, but much younger before I 'got' pinball rules. Regarding CC, the very specific (and vague) means of obtaining high scores is a problem with the scoring in itself. You can be nailing shots, but not get points. I put CC in this category of too specific rules that really only reward one type of gameplay, along with Victory and Black Rose. It's like painting a blank canvas vs painting a paint by number, the paint by number is too constrained. For top 5, I agree on TZ, MB STTNG. Here's where I differ: I also would add the following to the Top 5: MM: I don't interpret the Merlin rules as an issue/oversight (prematurely hitting it and missing out on 4 ball multiball or trolls). I view it as a no-go zone. Pinball is generally about hitting shots, if you just keep hitting shots and not draining, you will generally do better. With MM, the rules punish this haphazard shooting, rewarding precision (not hitting Merlin) until you have completed your other ramps and orbits... Make sure Trolls are lit then hit Merlin, get a 3 ball multiball, hit the trolls and turn it into a 4 ball multi. I could really go with AFM instead. It's 50:50. I like the AFM theme better, and the side missions, like you've mentioned. WH20: I think you are overplaying the multiballs with Triple Jackpot as a stand alone scorebreaker, in WH20 multiball strategy should be used in conjunction with moving up through in the rafts. Progressing ramps at higher levels bring values comparable to a single jackpot. Much like STTNG (with the Final Frontier), the Jackpot value is directly related to how many rafts you have completed. You really only get 2 shots at multiball (yes you can get more, but it is very very hard to relight); this means you have the risk/reward consideration, do you hit the multiball with jackpot early? Or wait until later in the game when you've stacked up your rafts and can really make it pay off? I view the raft progression as more like a priming for the multiballs (similar to STTNG). Throw in the 5X the field against some zen raft progression and it rivals the triple jackpot. The 5X is only a very limited time, so it's not a gamebreaker. And it is repeatable, so if you and I are playing and I ruin my 5X Field, but you are able to leverage it for some high scoring. I'll get another shot and have a chance to come back. What do you think? BONUS: Shadow: But it isn't in Pinball arcade, so... [/QUOTE]
Verification
Post reply
Members online
dika_dika
Latest posts
Sale speculation thread
Latest: gameaddict4life
Saturday at 12:46 AM
Pinball FX (4)
Master List of Issues: Pinball FX
Latest: gameaddict4life
Saturday at 12:40 AM
Pinball FX (4)
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top