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Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
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<blockquote data-quote="invitro" data-source="post: 225355" data-attributes="member: 446"><p>Well the MM wizard mode <em>is </em>more interesting, because its end with shooting between the trolls is very fun, while the AFM wizard mode is trivial -- I don't think I've ever lost it, in real life or in TPA. But remember that the true wizard mode on AFM is the Victory Laps.</p><p></p><p>There was a major change in the AFM rules, with the Total Annihilation scoring. It was way too high at first, and ended up being (I think) a little too low. Does anyone know the details on that? If AFM is the ideal game, with great rules, it would be interesting to find out anything that changed to make them great.</p><p></p><p>I haven't played CC much in real life, but if it plays like the TPA version, well it's great fun but the rules suck, requiring nothing but bonus, as is well known. It doesn't deserve top 10... I wouldn't put it in top 30.</p><p></p><p>TotAN should be in the top 10, and Whirlwind. Probably Funhouse too. And WCS is lauded by the pros and has gotta be there... if it were in TPA it probably would be. I'd take CV out, and TAF too... getting rooms over and over is so boring. TZ has enough interaction, and a multiball with proper scoring, such that grinding the modes is much less dull. Having more than one way to collect them helps lots.</p><p></p><p>I'd definitely remove ToM.</p><p></p><p>My top 10 of 1990-present games (I need to think about older ones more) might be:</p><p>1. AFM</p><p>2. TZ</p><p>3. MB</p><p>4. MM</p><p>5. TotAN</p><p>6. WCS</p><p>7. STTNG</p><p>8. Shadow</p><p>9. WWind</p><p>10. Corvette</p><p>(There are still many WMS games I've barely played, like JMn and I500.)</p></blockquote><p></p>
[QUOTE="invitro, post: 225355, member: 446"] Well the MM wizard mode [I]is [/I]more interesting, because its end with shooting between the trolls is very fun, while the AFM wizard mode is trivial -- I don't think I've ever lost it, in real life or in TPA. But remember that the true wizard mode on AFM is the Victory Laps. There was a major change in the AFM rules, with the Total Annihilation scoring. It was way too high at first, and ended up being (I think) a little too low. Does anyone know the details on that? If AFM is the ideal game, with great rules, it would be interesting to find out anything that changed to make them great. I haven't played CC much in real life, but if it plays like the TPA version, well it's great fun but the rules suck, requiring nothing but bonus, as is well known. It doesn't deserve top 10... I wouldn't put it in top 30. TotAN should be in the top 10, and Whirlwind. Probably Funhouse too. And WCS is lauded by the pros and has gotta be there... if it were in TPA it probably would be. I'd take CV out, and TAF too... getting rooms over and over is so boring. TZ has enough interaction, and a multiball with proper scoring, such that grinding the modes is much less dull. Having more than one way to collect them helps lots. I'd definitely remove ToM. My top 10 of 1990-present games (I need to think about older ones more) might be: 1. AFM 2. TZ 3. MB 4. MM 5. TotAN 6. WCS 7. STTNG 8. Shadow 9. WWind 10. Corvette (There are still many WMS games I've barely played, like JMn and I500.) [/QUOTE]
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Top 5-10 Pinballs every made - Pro talk
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