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Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
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<blockquote data-quote="PET3R" data-source="post: 225452" data-attributes="member: 5266"><p>When writing your top 10 can you please explain why did you choose to place the table at that particular position, so that we all can understand better. </p><p></p><p>1. AFM (probably the best and most interesting rule set out there with very good scoring)</p><p></p><p>2. MM (not as clear and complex set of rules as AFM with some troll problem, but it shines in many areas: better wizard mode and ramps shots, the game is harder/longer, you move straight from castle to castle, more simple rules).</p><p></p><p>3. TAF (no pressure in this game, just collecting points and grabbing the opportunities with really great layout and great shots. Magnets hurts the game. I feel the TZ should be here instead but unfortunately I did not give it enough chances yet, as every time I feel to play mode based table I go for TAF as I really prefer the layout (TZ is bit clunky) and the rules that are done in more elegant way.)</p><p></p><p>4. MB (great set of rules, I dislike the ramp shots which are hard to hit, specially the bride that is needed so much. Wish they were joy to hit just like MM. Hitting the Frank results in drain half of the time. Some modes like the bride needs stacking as they are very difficult to finish on their own. I have reached few wizards but I am still not very good at this table, therefore it ranks bit lower. Need to give it more chance and learn my shots, after that will probably go higher in rating</p><p></p><p>5. STTNG (I have discussed this a lot before in detail, perfect set of rules that works and rewards good shots and good players. I suck at it at the moment and therefore not finding it as much fun. Because of my personal preference, which should not be here btw, it landed at no.5. I need to learn my shots, give it more chance, then it will most probably go much higher, as I will enjoy it more. For now the game is very difficult for me as there are too many drains.)</p><p></p><p>6. TZ (As mentioned higher, I need to play it more to get into it, then I expect it to replace the TAF, layout feels clustered, I am missing the open space)</p><p></p><p>7. CC (I love the rules and mechanics, still trying to figure it out what is wrong with the scoring. I know bonus is at blame but it does not seem to be the only problem)</p><p></p><p>8. CV (The ringmaster shot feels bit repetitive as this is the only shot you going to concentrate on, as everything else will usually get sorted by it self. Still unsure about the 3 step wizard. Did not find any flaws yet. Need to play more. Might go up or down.)</p><p></p><p>9. RBION (I did not play this game a lot, so I expect it to go higher once I get into it. The rules are bit to blame as there are many features you don't even need to play. The whole temple mechanic seems like the 1/2 of the game that you don't even care about. The layout is pretty same as TAF but the there is no joy from the shots. Not sure whether it is the TPA implementation of if this is IRL too. Need to play more, will be able to judge better)</p><p></p><p>10.SS (I know these are more simple rules, but they seem to work perfectly, did not find any flaws yet)</p><p></p><p>Tables I would love to bring to top 10 but I have no playing experience with: The shadow, Indiana Jones, Metallica, AC/DC, LOTR, SPP</p><p></p><p>Tables that I did not place in top 10: TotAN (because of lamp importance), WW (because of the 3x Jackpot importance), TOM (Importance of the left ramp and bonus, Modes that are usually being timed out, Random award of Midnight Madness)</p></blockquote><p></p>
[QUOTE="PET3R, post: 225452, member: 5266"] When writing your top 10 can you please explain why did you choose to place the table at that particular position, so that we all can understand better. 1. AFM (probably the best and most interesting rule set out there with very good scoring) 2. MM (not as clear and complex set of rules as AFM with some troll problem, but it shines in many areas: better wizard mode and ramps shots, the game is harder/longer, you move straight from castle to castle, more simple rules). 3. TAF (no pressure in this game, just collecting points and grabbing the opportunities with really great layout and great shots. Magnets hurts the game. I feel the TZ should be here instead but unfortunately I did not give it enough chances yet, as every time I feel to play mode based table I go for TAF as I really prefer the layout (TZ is bit clunky) and the rules that are done in more elegant way.) 4. MB (great set of rules, I dislike the ramp shots which are hard to hit, specially the bride that is needed so much. Wish they were joy to hit just like MM. Hitting the Frank results in drain half of the time. Some modes like the bride needs stacking as they are very difficult to finish on their own. I have reached few wizards but I am still not very good at this table, therefore it ranks bit lower. Need to give it more chance and learn my shots, after that will probably go higher in rating 5. STTNG (I have discussed this a lot before in detail, perfect set of rules that works and rewards good shots and good players. I suck at it at the moment and therefore not finding it as much fun. Because of my personal preference, which should not be here btw, it landed at no.5. I need to learn my shots, give it more chance, then it will most probably go much higher, as I will enjoy it more. For now the game is very difficult for me as there are too many drains.) 6. TZ (As mentioned higher, I need to play it more to get into it, then I expect it to replace the TAF, layout feels clustered, I am missing the open space) 7. CC (I love the rules and mechanics, still trying to figure it out what is wrong with the scoring. I know bonus is at blame but it does not seem to be the only problem) 8. CV (The ringmaster shot feels bit repetitive as this is the only shot you going to concentrate on, as everything else will usually get sorted by it self. Still unsure about the 3 step wizard. Did not find any flaws yet. Need to play more. Might go up or down.) 9. RBION (I did not play this game a lot, so I expect it to go higher once I get into it. The rules are bit to blame as there are many features you don't even need to play. The whole temple mechanic seems like the 1/2 of the game that you don't even care about. The layout is pretty same as TAF but the there is no joy from the shots. Not sure whether it is the TPA implementation of if this is IRL too. Need to play more, will be able to judge better) 10.SS (I know these are more simple rules, but they seem to work perfectly, did not find any flaws yet) Tables I would love to bring to top 10 but I have no playing experience with: The shadow, Indiana Jones, Metallica, AC/DC, LOTR, SPP Tables that I did not place in top 10: TotAN (because of lamp importance), WW (because of the 3x Jackpot importance), TOM (Importance of the left ramp and bonus, Modes that are usually being timed out, Random award of Midnight Madness) [/QUOTE]
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