Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jonesjb" data-source="post: 225635" data-attributes="member: 2290"><p>I see others are in agreement on Shadow. I promised a summary for Shadow to Pet3r so here it is (Pet3r I really enjoy your analysis by the way, very thorough and considered)... The thing I like about Shadow is that there are many ways to score points, both on the way to the final battle (wizard mode) and just in normal gameplay (orbits, shadow loops, vengeance, super vengeance, battle for Kahn, Mongols, up to 7x combos, a secret laugh mode), the multiballs (if well played) can bring in 200 million - 500 million), especially if you are able to lock the ball for double/triple jackpots, and hit the super jackpot for 100MM (then x2 or x3); there are four different multiballs in this. The final battle is not required and is difficult to get to, but if you do, the reward is substantial but not overwhelming, and just the equivalent of 2-4X a well played multiball. Multiballs are not difficult to repeat (like with WH20), where you really only get 2 opportunities). </p><p></p><p>The game is very well thought out, with many nuances, like additional points for hitting all the targets when defeating Khan, or following a Shadow loop from an orbit. There are many ways to play this table to get lots of points, and one doesn't dominate. Someone achieving final battle, can be beaten by someone dominating the vengeance mode (hitting rings and points, and this person can be beaten by someone playing shadow loops, and this person can be beaten by someone ELSE who kicks ass at final battle (it's a paper scissors rock loop). The game is very balanced and has that "one more game" factor.</p><p></p><p>Scoring aside (I know this is the focus of the topic), in terms gameplay and design...the game boasts some of the best audio in pinball, a stylish, classy art deco design, 5 ball multiball if you can get to wizard mode, gold wireforms, ramps that you can control what flipper they arrive to making the game more interactive, a third flipper with 3-4 possible shots (always a plus in my book), a breakout style mini playfield (IMO even better than TZ's) and one of the coolest lock tricks around. The downside would be the backglass (but there is a alternate translite option). This is Brian Eddy at his best, making old school pinball, without having a central toy dominate the rule set (i.e. AFM and MM - both amazing games and also well deserving to be in the top 10).</p><p></p><p>Someone on Pinside created a mind map of all of the Shadow gameplay paths. Here it is for reference.<a href="https://pinside.com/pinball/forum/topic/the-shadow-club/page/44#post-2766762" target="_blank">https://pinside.com/pinball/forum/topic/the-shadow-club/page/44#post-2766762</a></p></blockquote><p></p>
[QUOTE="jonesjb, post: 225635, member: 2290"] I see others are in agreement on Shadow. I promised a summary for Shadow to Pet3r so here it is (Pet3r I really enjoy your analysis by the way, very thorough and considered)... The thing I like about Shadow is that there are many ways to score points, both on the way to the final battle (wizard mode) and just in normal gameplay (orbits, shadow loops, vengeance, super vengeance, battle for Kahn, Mongols, up to 7x combos, a secret laugh mode), the multiballs (if well played) can bring in 200 million - 500 million), especially if you are able to lock the ball for double/triple jackpots, and hit the super jackpot for 100MM (then x2 or x3); there are four different multiballs in this. The final battle is not required and is difficult to get to, but if you do, the reward is substantial but not overwhelming, and just the equivalent of 2-4X a well played multiball. Multiballs are not difficult to repeat (like with WH20), where you really only get 2 opportunities). The game is very well thought out, with many nuances, like additional points for hitting all the targets when defeating Khan, or following a Shadow loop from an orbit. There are many ways to play this table to get lots of points, and one doesn't dominate. Someone achieving final battle, can be beaten by someone dominating the vengeance mode (hitting rings and points, and this person can be beaten by someone playing shadow loops, and this person can be beaten by someone ELSE who kicks ass at final battle (it's a paper scissors rock loop). The game is very balanced and has that "one more game" factor. Scoring aside (I know this is the focus of the topic), in terms gameplay and design...the game boasts some of the best audio in pinball, a stylish, classy art deco design, 5 ball multiball if you can get to wizard mode, gold wireforms, ramps that you can control what flipper they arrive to making the game more interactive, a third flipper with 3-4 possible shots (always a plus in my book), a breakout style mini playfield (IMO even better than TZ's) and one of the coolest lock tricks around. The downside would be the backglass (but there is a alternate translite option). This is Brian Eddy at his best, making old school pinball, without having a central toy dominate the rule set (i.e. AFM and MM - both amazing games and also well deserving to be in the top 10). Someone on Pinside created a mind map of all of the Shadow gameplay paths. Here it is for reference.[url]https://pinside.com/pinball/forum/topic/the-shadow-club/page/44#post-2766762[/url] [/QUOTE]
Verification
Post reply
Members online
msk
KrzychuS
Latest posts
Sale speculation thread
Latest: gameaddict4life
Yesterday at 12:46 AM
Pinball FX (4)
Master List of Issues: Pinball FX
Latest: gameaddict4life
Yesterday at 12:40 AM
Pinball FX (4)
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top