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Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
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<blockquote data-quote="jonesjb" data-source="post: 225912" data-attributes="member: 2290"><p>Pet3r, regarding Shadow. The multiballs and battlefield become more difficult each time you finish them. So it isn't a case of play for multi and repeat. The risk/reward is accounted for. They get progressively harder, but it isn't like White Water where it becomes practically impossible:</p><p></p><p>-The Khan multiball becomes timed, so if you take too long hitting the side pocket you lose the opportunity. </p><p>-Shadow multiball (where you hit the wall to activate the lock) requires one more hit to activate lock each time you get it.</p><p>-The battle field (breakout table) require additional hits to lower the drop target, then once you get up top, you need to hit incrementally more targets to defeat Khan.</p><p></p><p>As for the modes, you wouldn't want to avoid them as then you couldn't get final battle. Could you time them out? Yes. And some modes score less than others. However you can stack the modes with multiball and the battlefield, this means that you don't have to choose multiball against modes. Generally you can get from $50MM to $150MM per mode so yes you could time them out, but you'd be missing out on points. And there are some strategies for maximizing score:</p><p></p><p>There is a Farley mode (where you have to hit lots of shots to beat up a villain from the movie), strategically choose and activate this one before hitting the battlefield (with rapid shots in the breakout table), and you will defeat him and rack up the points. </p><p>Start the mode, then start multiball to get extra balls to help you complete. </p><p></p><p>Pet3r, what are the criteria by you assess if a mode can be timed out? Can't pretty much most modes be timed out? I understand ones like in STTNG, where it contributes to the final score, but isn't it just a score thing? What tables have good modes that timing out is of little use vs ones that you think are not implemented properly and encourage timing out?</p><p></p><p>I hear that Congo has a rather fun and complex rule set but I'm not familiar with it much. If anyone can offer insight, I'd be curious.</p></blockquote><p></p>
[QUOTE="jonesjb, post: 225912, member: 2290"] Pet3r, regarding Shadow. The multiballs and battlefield become more difficult each time you finish them. So it isn't a case of play for multi and repeat. The risk/reward is accounted for. They get progressively harder, but it isn't like White Water where it becomes practically impossible: -The Khan multiball becomes timed, so if you take too long hitting the side pocket you lose the opportunity. -Shadow multiball (where you hit the wall to activate the lock) requires one more hit to activate lock each time you get it. -The battle field (breakout table) require additional hits to lower the drop target, then once you get up top, you need to hit incrementally more targets to defeat Khan. As for the modes, you wouldn't want to avoid them as then you couldn't get final battle. Could you time them out? Yes. And some modes score less than others. However you can stack the modes with multiball and the battlefield, this means that you don't have to choose multiball against modes. Generally you can get from $50MM to $150MM per mode so yes you could time them out, but you'd be missing out on points. And there are some strategies for maximizing score: There is a Farley mode (where you have to hit lots of shots to beat up a villain from the movie), strategically choose and activate this one before hitting the battlefield (with rapid shots in the breakout table), and you will defeat him and rack up the points. Start the mode, then start multiball to get extra balls to help you complete. Pet3r, what are the criteria by you assess if a mode can be timed out? Can't pretty much most modes be timed out? I understand ones like in STTNG, where it contributes to the final score, but isn't it just a score thing? What tables have good modes that timing out is of little use vs ones that you think are not implemented properly and encourage timing out? I hear that Congo has a rather fun and complex rule set but I'm not familiar with it much. If anyone can offer insight, I'd be curious. [/QUOTE]
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