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<blockquote data-quote="shaderbytes" data-source="post: 77115" data-attributes="member: 2638"><p>netizen I have made amends and will send you a link soon.</p><p></p><p>1. bug with ball save not been reset on new game selection during an active game is sorted</p><p>2. Yes lag could be an illusion based on flipper angle animation but I added in a call to the GC at the ball ready stage to force run anyway .. its better like that anyway as it could help prevent any spikes during game play.</p><p>3. I increased the swipe distance 2.5x</p><p></p><p>Flipper angle is very steep I know , this angle was modeled after the Indiana Jones Future pinball table and I know it is not one of the common setups. I will use a more standard angle on the next table.</p><p></p><p>Sounds! Yes one of the sore points of the table is not all sfx are of good quality and not enough sfx. I will do some research to see where I can get good sounds at an affordable price and then update when I do.</p><p></p><p>Thanks karl , I will make some tests with adjusting the physics a bit to get more ball weight. Im sure I can work on making a portrait mode for PC version as well. I dont think it will take to much work. </p><p>I could also perhaps make a config page where ball trails can be activated/deactivated. Im thinking also for mobile version, perhaps to also have the nudge controls have two settings to choose from as well .. swipe or do a upper screen space tap option as well like PA and Zen.</p></blockquote><p></p>
[QUOTE="shaderbytes, post: 77115, member: 2638"] netizen I have made amends and will send you a link soon. 1. bug with ball save not been reset on new game selection during an active game is sorted 2. Yes lag could be an illusion based on flipper angle animation but I added in a call to the GC at the ball ready stage to force run anyway .. its better like that anyway as it could help prevent any spikes during game play. 3. I increased the swipe distance 2.5x Flipper angle is very steep I know , this angle was modeled after the Indiana Jones Future pinball table and I know it is not one of the common setups. I will use a more standard angle on the next table. Sounds! Yes one of the sore points of the table is not all sfx are of good quality and not enough sfx. I will do some research to see where I can get good sounds at an affordable price and then update when I do. Thanks karl , I will make some tests with adjusting the physics a bit to get more ball weight. Im sure I can work on making a portrait mode for PC version as well. I dont think it will take to much work. I could also perhaps make a config page where ball trails can be activated/deactivated. Im thinking also for mobile version, perhaps to also have the nudge controls have two settings to choose from as well .. swipe or do a upper screen space tap option as well like PA and Zen. [/QUOTE]
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