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Farsight Studios
Pinball Arcade Tables
Unreleased Table Discussion & Requests
Truly terrible tables
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<blockquote data-quote="bavelb" data-source="post: 25173" data-attributes="member: 358"><p>I would think it's hard to make a truly terrible table, or at least get it produced and distributed. Anything with some popbumpers, droptargets an orbit and a sinkhole or 2 could be interesting for a while even if it's very generic (ie: lots of moviethemed pins of the early 90's). </p><p></p><p>For a table to be an utter p.o.s. it would have to try something new and failing at it, be incredibly hard/cheap (which in itself will get you a fanbase of "masochists" that dig the challenge) and therefor a waste of a quarter, or be mechanically unsound. In category I we have the aforementioned Orbiter (that table makes me phsyically nautious watching it let alone playing and focussing on the ball), for category II...well I can't think of an example because most challenging tables are still interesting. And category III I don't know cause I'm not and never will be an owner or operator.</p></blockquote><p></p>
[QUOTE="bavelb, post: 25173, member: 358"] I would think it's hard to make a truly terrible table, or at least get it produced and distributed. Anything with some popbumpers, droptargets an orbit and a sinkhole or 2 could be interesting for a while even if it's very generic (ie: lots of moviethemed pins of the early 90's). For a table to be an utter p.o.s. it would have to try something new and failing at it, be incredibly hard/cheap (which in itself will get you a fanbase of "masochists" that dig the challenge) and therefor a waste of a quarter, or be mechanically unsound. In category I we have the aforementioned Orbiter (that table makes me phsyically nautious watching it let alone playing and focussing on the ball), for category II...well I can't think of an example because most challenging tables are still interesting. And category III I don't know cause I'm not and never will be an owner or operator. [/QUOTE]
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