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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Twilight Zone (1993)
TZ Tactics and Strategies
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<blockquote data-quote="Sean DonCarlos" data-source="post: 42425" data-attributes="member: 152"><p>Thanks everyone; I'm glad you're finding it helpful! And hey Jeff: Can this thread get a sticky like the other strategy threads? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>TZ is better...integrated, perhaps? balanced? not sure what the right word is...than RBION. The fact that you don't <em>have</em> to play out a mode on TZ that you don't like or that you find dangerous or overly difficult is nice. None of this "oh crap, I started South America on accident when I really wanted the right ramp to lock a ball instead, so now I have to drop everything I'm doing and aim for that damned shrunken head" like you get on RBION. And your score is not so dependent on executing one particular stack at one particular time (2X Playfield with Continent Super Jackpot). On TZ, you can play for multiball, or Powerball Mania, or LITZ (or all three) as you prefer, there's still some stacking to be done if you're ambitious, but at any rate you will slowly accumulate Hitchhikers and Door Panels which can lead to some interesting multiplied boni toward the end of long games (100 Hitchhikers + 60 Door Panels + 5X Bonus = 400M by itself).</p><p></p><p>Maybe at the end of the day it's just a matter of personal taste. I prefer tables that give me a choice of strategies to pursue. TZ offers me that. On RBION I feel like I'm being led around by the nose a lot of the time.</p><p></p><p>Also one more tip I left out: When battling the Power, don't forget you can still nudge the table. Very helpful when the ball's about to drain out the bottom hole; one forceful shove in conjunction with a magna-flip can often save balls the magnets alone cannot. You can rack up warnings or even tilt outright on the Powerfield, so be careful with it, especially if you've built up a large bonus.</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 42425, member: 152"] Thanks everyone; I'm glad you're finding it helpful! And hey Jeff: Can this thread get a sticky like the other strategy threads? :p TZ is better...integrated, perhaps? balanced? not sure what the right word is...than RBION. The fact that you don't [I]have[/I] to play out a mode on TZ that you don't like or that you find dangerous or overly difficult is nice. None of this "oh crap, I started South America on accident when I really wanted the right ramp to lock a ball instead, so now I have to drop everything I'm doing and aim for that damned shrunken head" like you get on RBION. And your score is not so dependent on executing one particular stack at one particular time (2X Playfield with Continent Super Jackpot). On TZ, you can play for multiball, or Powerball Mania, or LITZ (or all three) as you prefer, there's still some stacking to be done if you're ambitious, but at any rate you will slowly accumulate Hitchhikers and Door Panels which can lead to some interesting multiplied boni toward the end of long games (100 Hitchhikers + 60 Door Panels + 5X Bonus = 400M by itself). Maybe at the end of the day it's just a matter of personal taste. I prefer tables that give me a choice of strategies to pursue. TZ offers me that. On RBION I feel like I'm being led around by the nose a lot of the time. Also one more tip I left out: When battling the Power, don't forget you can still nudge the table. Very helpful when the ball's about to drain out the bottom hole; one forceful shove in conjunction with a magna-flip can often save balls the magnets alone cannot. You can rack up warnings or even tilt outright on the Powerfield, so be careful with it, especially if you've built up a large bonus. [/QUOTE]
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