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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Twilight Zone (1993)
TZ: Too easy = fail
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<blockquote data-quote="Mark W**a" data-source="post: 43843" data-attributes="member: 1196"><p>I understand your position, I'm just trying to look at all this as if I were an employee at Farsight and trying to come up with ideas that best serve the product, and the entire audience.</p><p></p><p>I get you BUT I think personally asking them to specially tune and develop a hard mode for all tables is just asking too much. They are already implementing a 3 ball, hard setting tournament mode, I think that's enough to satisfy most players that are looking for increased challenge.</p><p></p><p>You say that implementing a harder mesh is simple and not much work, but are you sure about that? This is where your knowledge is beyond my own, I have no idea the semantics as I am NOT a developer.</p><p></p><p>I would ASSUME a debug mode would be easier to implement, and require less development resources, but I admit I do not know for sure. I can however say with confidence that a mode like that would meet your needs AND provide an increased value proposition for everyone else. It's a win win in my eyes.</p><p></p><p>Btw Sean go get a damn job at Farsight already <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mark W**a, post: 43843, member: 1196"] I understand your position, I'm just trying to look at all this as if I were an employee at Farsight and trying to come up with ideas that best serve the product, and the entire audience. I get you BUT I think personally asking them to specially tune and develop a hard mode for all tables is just asking too much. They are already implementing a 3 ball, hard setting tournament mode, I think that's enough to satisfy most players that are looking for increased challenge. You say that implementing a harder mesh is simple and not much work, but are you sure about that? This is where your knowledge is beyond my own, I have no idea the semantics as I am NOT a developer. I would ASSUME a debug mode would be easier to implement, and require less development resources, but I admit I do not know for sure. I can however say with confidence that a mode like that would meet your needs AND provide an increased value proposition for everyone else. It's a win win in my eyes. Btw Sean go get a damn job at Farsight already ;) [/QUOTE]
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Farsight Studios
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Twilight Zone (1993)
TZ: Too easy = fail
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