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<blockquote data-quote="Storm Chaser" data-source="post: 119575" data-attributes="member: 373"><p>So, could the strategy (if UC is the final goal) be boiled down to:</p><p></p><p>- Obviously try to get as many extra balls and smart punches as possible (when there is no trade off). Obviously try to win fights and score the other things necessary for UC.</p><p>- Obviously nudge often.</p><p>- "Loop the jackpot" by shooting the right ramp in a timed manner over and over again. Use multiballs for remaining jackpots. </p><p>- Aim for heavy bag during multibrawl (at least) to go for Fisticuffs multiball.</p><p>- Use the "lean against ball saver button, shoot jaw, smart punch KO"-technique on the first three fighters (that are slow enough to make this work). Not sure if this can be done on Steve-O?</p><p>- Go for the heavy bag training as early as possible. Getting lifebars on the other two (if randomly hit) but don't do enough jumps/hits to actually clear that training method. This because heavy bag training is so risky. </p><p>- Go for lock ball when lit, in order to get more plunge items, such as smart punches.</p><p></p><p>My tips:</p><p>- Go for the spitting gallery to raise life bars. It is the only really safe shot in the whole table and can be automated to 90% (sometimes the kickouts makes the cradling difficult and sometimes a bug makes you shoot the ball into oblivion).</p><p>- On a fresh plunge (completely new ball). I do the "save button"-shot up the right loop to lock a ball in order to get one more plunge award. The only fool-proof way of hitting that target.</p><p>- Typically, all balls down the inner lanes are too fast to cradle, typically an upward nudge can slow it down so you can cradle it.</p><p>- There are just 3 (?) speeds for the jumping rope. For each speed there is a point where you have to jump in order to clear the rope. Just learn where that is and it's quite easy.</p><p>- If you are on fighter #3 and have a couple of smart punches, fighter #3 is almost dead and you are about to drain (this happens more often that you would imagine). Quickly use up all your smart punches before "End of ball bonus" appears and the ball is really dead. This will knock out your opponent and start Raid multiball, thus saving your ball. This only works on Fighter #3.</p><p></p><p>Remaining questions:</p><p>- If winning UC is the ultimate goal: is it better to always go for smart punches, or doors (for EB's) in the plunge?</p><p>- For which fighters is the "jaw-jaw smart punch"-method best used? Master Bam-Bam and Steve-O are obviously the most difficult but can it be used on them?</p><p>- What do you aim for during the multiballs (to optimize UC-completion): heavy bag? ramps for jackpots? somethiing else?</p></blockquote><p></p>
[QUOTE="Storm Chaser, post: 119575, member: 373"] So, could the strategy (if UC is the final goal) be boiled down to: - Obviously try to get as many extra balls and smart punches as possible (when there is no trade off). Obviously try to win fights and score the other things necessary for UC. - Obviously nudge often. - "Loop the jackpot" by shooting the right ramp in a timed manner over and over again. Use multiballs for remaining jackpots. - Aim for heavy bag during multibrawl (at least) to go for Fisticuffs multiball. - Use the "lean against ball saver button, shoot jaw, smart punch KO"-technique on the first three fighters (that are slow enough to make this work). Not sure if this can be done on Steve-O? - Go for the heavy bag training as early as possible. Getting lifebars on the other two (if randomly hit) but don't do enough jumps/hits to actually clear that training method. This because heavy bag training is so risky. - Go for lock ball when lit, in order to get more plunge items, such as smart punches. My tips: - Go for the spitting gallery to raise life bars. It is the only really safe shot in the whole table and can be automated to 90% (sometimes the kickouts makes the cradling difficult and sometimes a bug makes you shoot the ball into oblivion). - On a fresh plunge (completely new ball). I do the "save button"-shot up the right loop to lock a ball in order to get one more plunge award. The only fool-proof way of hitting that target. - Typically, all balls down the inner lanes are too fast to cradle, typically an upward nudge can slow it down so you can cradle it. - There are just 3 (?) speeds for the jumping rope. For each speed there is a point where you have to jump in order to clear the rope. Just learn where that is and it's quite easy. - If you are on fighter #3 and have a couple of smart punches, fighter #3 is almost dead and you are about to drain (this happens more often that you would imagine). Quickly use up all your smart punches before "End of ball bonus" appears and the ball is really dead. This will knock out your opponent and start Raid multiball, thus saving your ball. This only works on Fighter #3. Remaining questions: - If winning UC is the ultimate goal: is it better to always go for smart punches, or doors (for EB's) in the plunge? - For which fighters is the "jaw-jaw smart punch"-method best used? Master Bam-Bam and Steve-O are obviously the most difficult but can it be used on them? - What do you aim for during the multiballs (to optimize UC-completion): heavy bag? ramps for jackpots? somethiing else? [/QUOTE]
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