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Farsight Studios
The Pinball Arcade / Farsight Studios
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Unfinished Business - Finishing Wizard Goals
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<blockquote data-quote="shutyertrap" data-source="post: 52520" data-attributes="member: 134"><p>Does that work now? On the PS3 it didn't count toward the goal, or at least not when it first came out. The funny thing is, activating Lyman's is now my primary way of playing that table.</p><p></p><p><strong>Ripley's</strong></p><p>It's all about lighting up continents. First things first, learn how to backhand the right ramp with the right flipper. That ramp is responsible for lighting up the next continent as well as the temple for the left ramp. Next, learn the sweet spot for hitting the vari-target with the left flipper. When you have those two shots down, getting a letter for Australia and South America will be givens. Spotting a letter in one of the multiball continents takes time to learn ball control. Asia is easy...Europe a nightmare for ball drain potential. Remember though, you can stack continents if asia, south america, or europe were lit first. Get that ball back up the right ramp pronto, shoot the vari-target again, and now you'll usually have a multiball going at the same time, which makes asia and europe waaaaay easier. Figure it's gonna take you at least 3 tours of the continents to get all the letters so you can get Atlantis.</p><p></p><p>I don't get Frog Frenzy that often, just 'cause lighting the super jackpot that many times can be a pain. Again, until you can control multiball, and do it during Ripoff or true Multiball, where you can light super jackpot to your hearts content, Frenzy will elude you. That being said, get good at hitting the upper lane on the left side of the table for when super is actually lit. I practiced by shooting the ball with the upper flipper every time it got ejected from the vari-target. You don't want the penguin loop, but the one just above it. By practicing from that scenario, I guaranteed myself a super after each continent tour completion, as super is lit once that happens, and guess where the ball gets ejected from?</p><p></p><p>It's a shooter's table, so spend some games strictly practicing certain shots over and over again. That means lots of ball catching, very little random flipping.</p><p></p><p><strong>Medieval Madness</strong></p><p>I can't help with video mode as I rarely get it and have yet to complete it. Even with all the advice that's been on these forums. Barnyard Multiball? Learn that catapult shot. For me it's using the right flipper and finding the spot near the end of the flipper from a caught ball, then flipping. The second part of it is getting the timing down for selecting each one of the objects to be thrown. I use my ears more than sight when it comes to getting exactly the one I want. If you've spent enough time practicing the catapult shot though, you'll get plenty of opportunities to practice selecting the objects too!</p><p></p><p><strong>Monster Bash</strong></p><p>For Lyman's, learn to back hand the scoop with the right flipper. It is virtually the same timing as Ripley's for backhanding the right ramp, so if you get one, you'll be good for the other. I've spent entire games doing nothing other than backhanding so I can get Lyman's, and interestingly enough, that led me to getting the other objectives you have listed!</p><p></p><p>I actually find all 3 of these tables to share commonalities that help with each other. MB has a layout very similar to MM, many of the shots being identical. I learned the backhand shot on MB, and then tried it out on RBION, which is when I finally had my breakthrough on that table. I think it important to sit down some times and only work on shots, forgetting all about scoring. Try flipping (with caught balls) from all points on the flipper to see where the ball goes, and then start figuring out what you can repeat time and time again. There are many different ways of playing these tables, but the only one that will work is the one that has shots you can consistently pull off. Figure those out, and then work the table to fit your skills.</p></blockquote><p></p>
[QUOTE="shutyertrap, post: 52520, member: 134"] Does that work now? On the PS3 it didn't count toward the goal, or at least not when it first came out. The funny thing is, activating Lyman's is now my primary way of playing that table. [B]Ripley's[/B] It's all about lighting up continents. First things first, learn how to backhand the right ramp with the right flipper. That ramp is responsible for lighting up the next continent as well as the temple for the left ramp. Next, learn the sweet spot for hitting the vari-target with the left flipper. When you have those two shots down, getting a letter for Australia and South America will be givens. Spotting a letter in one of the multiball continents takes time to learn ball control. Asia is easy...Europe a nightmare for ball drain potential. Remember though, you can stack continents if asia, south america, or europe were lit first. Get that ball back up the right ramp pronto, shoot the vari-target again, and now you'll usually have a multiball going at the same time, which makes asia and europe waaaaay easier. Figure it's gonna take you at least 3 tours of the continents to get all the letters so you can get Atlantis. I don't get Frog Frenzy that often, just 'cause lighting the super jackpot that many times can be a pain. Again, until you can control multiball, and do it during Ripoff or true Multiball, where you can light super jackpot to your hearts content, Frenzy will elude you. That being said, get good at hitting the upper lane on the left side of the table for when super is actually lit. I practiced by shooting the ball with the upper flipper every time it got ejected from the vari-target. You don't want the penguin loop, but the one just above it. By practicing from that scenario, I guaranteed myself a super after each continent tour completion, as super is lit once that happens, and guess where the ball gets ejected from? It's a shooter's table, so spend some games strictly practicing certain shots over and over again. That means lots of ball catching, very little random flipping. [B]Medieval Madness[/B] I can't help with video mode as I rarely get it and have yet to complete it. Even with all the advice that's been on these forums. Barnyard Multiball? Learn that catapult shot. For me it's using the right flipper and finding the spot near the end of the flipper from a caught ball, then flipping. The second part of it is getting the timing down for selecting each one of the objects to be thrown. I use my ears more than sight when it comes to getting exactly the one I want. If you've spent enough time practicing the catapult shot though, you'll get plenty of opportunities to practice selecting the objects too! [B]Monster Bash[/B] For Lyman's, learn to back hand the scoop with the right flipper. It is virtually the same timing as Ripley's for backhanding the right ramp, so if you get one, you'll be good for the other. I've spent entire games doing nothing other than backhanding so I can get Lyman's, and interestingly enough, that led me to getting the other objectives you have listed! I actually find all 3 of these tables to share commonalities that help with each other. MB has a layout very similar to MM, many of the shots being identical. I learned the backhand shot on MB, and then tried it out on RBION, which is when I finally had my breakthrough on that table. I think it important to sit down some times and only work on shots, forgetting all about scoring. Try flipping (with caught balls) from all points on the flipper to see where the ball goes, and then start figuring out what you can repeat time and time again. There are many different ways of playing these tables, but the only one that will work is the one that has shots you can consistently pull off. Figure those out, and then work the table to fit your skills. [/QUOTE]
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