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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Android
Users Guide for TPA Android
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<blockquote data-quote="Baron Rubik" data-source="post: 196166" data-attributes="member: 2280"><p>Got to read it tonight, and as I expected, it's very good. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>Things I like... </p><p>1 Content page jump links. </p><p>2 Your writing style and tone are clear and descriptive. </p><p>3 You understand the issues and have explained them well. </p><p></p><p>Things I'd change... </p><p>A I'm a visual person, so I like pics and screen shots. If you can make them interactive (ie click on a menu item, and it takes you to the relevant sub menu) even better. Different fonts, colours, bold for extra emphasis. But this is personal preference. </p><p></p><p>B I'd go more in depth on the menu items. Things like 'event cam' 'locking cams' 'inverting nudge behaviour' 'turning rumble off' 'display touch zones' 'touch zone schemes' 'hud off' etc. Give examples of what each does, show different touch schemes. </p><p>I remember several times on this forum, showing people something on a sub menu, and them having absolutely no idea about it. </p><p></p><p>C - maybe have a trouble shooting section.</p><p>Could mention when table download consistently crashes, you should delete the table using table manager. Used to read a lot of play store reviews with users having that problem. </p><p></p><p>D - definitely add a performance tuning guide. Ie advising turning down graphics settings and hud off. Explain why older alph numerics eat more resource than later dmd games (seen a lot of users not believe that one, they auto think older = less resource). </p><p></p><p>E - tips & tricks. </p><p>Like using the green ball skin in Funhouse. (so you can see the ball in the outer orbit) etc... </p><p></p><p>But this is all my personal preferences. It is very nice and concise in its current form. (And a damned site more than Farsight have ever done to explain their own product). </p><p></p><p>Nice job Jared. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Baron Rubik, post: 196166, member: 2280"] Got to read it tonight, and as I expected, it's very good. :-) Things I like... 1 Content page jump links. 2 Your writing style and tone are clear and descriptive. 3 You understand the issues and have explained them well. Things I'd change... A I'm a visual person, so I like pics and screen shots. If you can make them interactive (ie click on a menu item, and it takes you to the relevant sub menu) even better. Different fonts, colours, bold for extra emphasis. But this is personal preference. B I'd go more in depth on the menu items. Things like 'event cam' 'locking cams' 'inverting nudge behaviour' 'turning rumble off' 'display touch zones' 'touch zone schemes' 'hud off' etc. Give examples of what each does, show different touch schemes. I remember several times on this forum, showing people something on a sub menu, and them having absolutely no idea about it. C - maybe have a trouble shooting section. Could mention when table download consistently crashes, you should delete the table using table manager. Used to read a lot of play store reviews with users having that problem. D - definitely add a performance tuning guide. Ie advising turning down graphics settings and hud off. Explain why older alph numerics eat more resource than later dmd games (seen a lot of users not believe that one, they auto think older = less resource). E - tips & tricks. Like using the green ball skin in Funhouse. (so you can see the ball in the outer orbit) etc... But this is all my personal preferences. It is very nice and concise in its current form. (And a damned site more than Farsight have ever done to explain their own product). Nice job Jared. :-) [/QUOTE]
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