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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Whirlwind (1990)
Whirlwind Tactics & Strategies
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<blockquote data-quote="DeeEff" data-source="post: 91774" data-attributes="member: 2188"><p>I didn't like Whirlwind much in the early 90's, but I seem to go to it in TPA when I'm looking for a simple but fast "controlled" game - if you don't keep the ball under control at all times, you're dead. Whirlwind doesn't punish missed shots as much as STTNG, but it's much more unforgiving to missed shots than, say, Space Shuttle (SS's bumpers -> right outlane is another issue). Bounce passes and post transfers are easy on this table, so getting the ball trapped is usually not a problem.</p><p></p><p>I just got my best of 127M, so I can say one word: multiball </p><p></p><p>The "regular" multiball, not the quick multiball. Cellar multiball (second chance if you don't hit any Million Plus shots during regular multiball) works, too. Quick multiball is okay (Million is lit), but you really want Million Plus to be lit. </p><p></p><p>Ignore the third ball or have fun with it until it drains, and then </p><p>1. Cradle both remaining balls, one on each flipper. Cradle separations work great. </p><p>2. Shoot from the right flipper between the cellars and around the top.</p><p>2a. If you make it over the top, hit the 3-Toll ramp from the upper right flipper for Million Plus.</p><p>2b. If you hit one of the cellars instead, immediately shoot the ball from the left flipper to the eject hole under the Skyway ramp. Hold the left flipper up to catch the Cellar eject, and shoot the upper ball into the 3-Toll ramp (I tend to do the two-shot combo from here; Side Loop then 3-Toll).</p><p>3. At this point, you've got a ball cradled on the left flipper and another one leaving the 3-Toll ramp. </p><p>4. Do nothing. The ball leaving the 3-Toll ramp will more often than not land on the left flipper, leaving you with both balls there. </p><p>5. Go to step 1.</p><p></p><p>The Million Plus shots are lucrative - I've gotten it up to seven million (for a cumulative of 28M in one multiball) before choking.</p></blockquote><p></p>
[QUOTE="DeeEff, post: 91774, member: 2188"] I didn't like Whirlwind much in the early 90's, but I seem to go to it in TPA when I'm looking for a simple but fast "controlled" game - if you don't keep the ball under control at all times, you're dead. Whirlwind doesn't punish missed shots as much as STTNG, but it's much more unforgiving to missed shots than, say, Space Shuttle (SS's bumpers -> right outlane is another issue). Bounce passes and post transfers are easy on this table, so getting the ball trapped is usually not a problem. I just got my best of 127M, so I can say one word: multiball The "regular" multiball, not the quick multiball. Cellar multiball (second chance if you don't hit any Million Plus shots during regular multiball) works, too. Quick multiball is okay (Million is lit), but you really want Million Plus to be lit. Ignore the third ball or have fun with it until it drains, and then 1. Cradle both remaining balls, one on each flipper. Cradle separations work great. 2. Shoot from the right flipper between the cellars and around the top. 2a. If you make it over the top, hit the 3-Toll ramp from the upper right flipper for Million Plus. 2b. If you hit one of the cellars instead, immediately shoot the ball from the left flipper to the eject hole under the Skyway ramp. Hold the left flipper up to catch the Cellar eject, and shoot the upper ball into the 3-Toll ramp (I tend to do the two-shot combo from here; Side Loop then 3-Toll). 3. At this point, you've got a ball cradled on the left flipper and another one leaving the 3-Toll ramp. 4. Do nothing. The ball leaving the 3-Toll ramp will more often than not land on the left flipper, leaving you with both balls there. 5. Go to step 1. The Million Plus shots are lucrative - I've gotten it up to seven million (for a cumulative of 28M in one multiball) before choking. [/QUOTE]
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