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<blockquote data-quote="Jeff Strong" data-source="post: 279231" data-attributes="member: 3"><p>Agreed with both of you. I think the only way you'd see scanlines even close to these filters when we were kids in the 80's/90's was if you sat like less than a foot away from the TV. I was nearsighted, but not to that degree heh.</p><p></p><p>If there was a subtle option that actually looked realistic, I'd consider it, but why bother if you can just get a clearer, better-looking image?</p><p></p><p>Some say the scanline filters help with the hard edges of the art, but imo the smoothing shaders do a great job of that on their own.</p><p></p><p>Even if I had an old CRT laying around, I don't think I would want to use it for old school consoles. In addition to the quality difference, my eyes would surely insta-dry out after just a few minutes. No thanks. Even thinking about using CRT monitors again for work and general PC use makes me shudder.</p></blockquote><p></p>
[QUOTE="Jeff Strong, post: 279231, member: 3"] Agreed with both of you. I think the only way you'd see scanlines even close to these filters when we were kids in the 80's/90's was if you sat like less than a foot away from the TV. I was nearsighted, but not to that degree heh. If there was a subtle option that actually looked realistic, I'd consider it, but why bother if you can just get a clearer, better-looking image? Some say the scanline filters help with the hard edges of the art, but imo the smoothing shaders do a great job of that on their own. Even if I had an old CRT laying around, I don't think I would want to use it for old school consoles. In addition to the quality difference, my eyes would surely insta-dry out after just a few minutes. No thanks. Even thinking about using CRT monitors again for work and general PC use makes me shudder. [/QUOTE]
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