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Williams' Collection Volume 5 guesses
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<blockquote data-quote="EldarOfSuburbia" data-source="post: 290712" data-attributes="member: 4106"><p>I played a lot of CfTBL, and it's a hard table IRL. The left ramp needs to be a drain monster if you don't hit it. My concern is how that ramp plays... TPA made it far too easy, even after tweaks. But if it plays the same way in FX3 as, say, the right (Dragon) ramp in MM, it's going to make life very difficult. It's a key ramp to high scores on CfTBL, since it feeds the jackpot multiplier during multiball, as well as keeping a ball "out of the way" for a while. Also interested to see how they make the jet bumpers behave. Even on IRL tables, it's possible for the ball to stay up in the bumpers for an extended period; again, desirable in multiball since it keeps a ball busy and builds the Jackpot total.</p><p></p><p>It's true that Creature is heavily focused on Jackpots and Super Jackpots for scoring; nothing even comes remotely close. Getting even one Super Jackpot at 1x scoring - let along 2x or higher - is a significant achievement. Multiball is unforgiving, and is only two-ball.</p><p></p><p>MB, on the other hand, has pretty balanced scoring during normal play; with big emphasis on the two Wizard Modes, which can net huge scores, if you keep them going for long enough and know how to manipulate the scoring potential (think Total Annihilation, but more complicated).</p></blockquote><p></p>
[QUOTE="EldarOfSuburbia, post: 290712, member: 4106"] I played a lot of CfTBL, and it's a hard table IRL. The left ramp needs to be a drain monster if you don't hit it. My concern is how that ramp plays... TPA made it far too easy, even after tweaks. But if it plays the same way in FX3 as, say, the right (Dragon) ramp in MM, it's going to make life very difficult. It's a key ramp to high scores on CfTBL, since it feeds the jackpot multiplier during multiball, as well as keeping a ball "out of the way" for a while. Also interested to see how they make the jet bumpers behave. Even on IRL tables, it's possible for the ball to stay up in the bumpers for an extended period; again, desirable in multiball since it keeps a ball busy and builds the Jackpot total. It's true that Creature is heavily focused on Jackpots and Super Jackpots for scoring; nothing even comes remotely close. Getting even one Super Jackpot at 1x scoring - let along 2x or higher - is a significant achievement. Multiball is unforgiving, and is only two-ball. MB, on the other hand, has pretty balanced scoring during normal play; with big emphasis on the two Wizard Modes, which can net huge scores, if you keep them going for long enough and know how to manipulate the scoring potential (think Total Annihilation, but more complicated). [/QUOTE]
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