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Zen Studios
Table Talk: Williams Pinball
Williams Volume 3 *OFFICIAL* Game play thread
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<blockquote data-quote="Gorgias32" data-source="post: 285954" data-attributes="member: 5914"><p>After playing through another 5 minute challenge on Safe Cracker, I think there is definitely a bit of tuning Zen should really do on the countdown timer.</p><p></p><p>Safe Cracker: during the board game, if the timer were to be paused during the "guard" sequences ("the guard is alerted to your presence", guard die roll animation), that would go a long way to reducing frustration - these animations feel like they drag on forever. I don't mind having the timer running while I am spinning the spinner or choosing a code, etc. since there is at least a chance to score points during the interactive part of the board game.</p><p></p><p>Party Zone: It seems like the timer should be paused during the "Party Monsters" and "Party Animals" animations, as it is during the "Party Dudes" animation when multiball starts.</p></blockquote><p></p>
[QUOTE="Gorgias32, post: 285954, member: 5914"] After playing through another 5 minute challenge on Safe Cracker, I think there is definitely a bit of tuning Zen should really do on the countdown timer. Safe Cracker: during the board game, if the timer were to be paused during the "guard" sequences ("the guard is alerted to your presence", guard die roll animation), that would go a long way to reducing frustration - these animations feel like they drag on forever. I don't mind having the timer running while I am spinning the spinner or choosing a code, etc. since there is at least a chance to score points during the interactive part of the board game. Party Zone: It seems like the timer should be paused during the "Party Monsters" and "Party Animals" animations, as it is during the "Party Dudes" animation when multiball starts. [/QUOTE]
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Table Talk: Williams Pinball
Williams Volume 3 *OFFICIAL* Game play thread
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