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Table Talk: Williams Pinball
Williams Volume 4 *OFFICIAL* Game play thread
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<blockquote data-quote="Cloda" data-source="post: 290037" data-attributes="member: 7520"><p>Thanks for looking ;-). As I only recently got my Xbox One, my approach at this stage is to put a good game together to move up the leaderboards (Classic Arcade for the Williams tables). I usually aim for at least a top twenty or a high top ten. The top three or four scores are in a different league (i.e. for Hurricane the top score is over 700 million compared to a 95 million for a top ten) and I don't have the inclination (or frankly the skill ;-) to go for it. I don't think I have the strength or patience to put multi-hour games into tables such as Sorcerer's Lair again to get into the top ten, so I must settle for something more reasonable. I have already done all that for FX2 which now feels a bit superfluous. </p><p></p><p>I agree, certain bounces works out great in Classic Arcade compare to the Single Player physics. I haven't checked what it does with the Single Player physics, but when the ball gets ejected after the Whirlpool, you can put it to good use by just holding up your right flipper to build up your river classes as it reliably goes over the in-lane rollover twice per ejection.</p><p></p><p>Anyway, I'll tackle the 5 minutes and survival challenges some time, but I think it will take a while to get there with the 90 odd backlog of tables I have to work through. When I do, I'll inspect the videos you have been posting ;-)</p></blockquote><p></p>
[QUOTE="Cloda, post: 290037, member: 7520"] Thanks for looking ;-). As I only recently got my Xbox One, my approach at this stage is to put a good game together to move up the leaderboards (Classic Arcade for the Williams tables). I usually aim for at least a top twenty or a high top ten. The top three or four scores are in a different league (i.e. for Hurricane the top score is over 700 million compared to a 95 million for a top ten) and I don't have the inclination (or frankly the skill ;-) to go for it. I don't think I have the strength or patience to put multi-hour games into tables such as Sorcerer's Lair again to get into the top ten, so I must settle for something more reasonable. I have already done all that for FX2 which now feels a bit superfluous. I agree, certain bounces works out great in Classic Arcade compare to the Single Player physics. I haven't checked what it does with the Single Player physics, but when the ball gets ejected after the Whirlpool, you can put it to good use by just holding up your right flipper to build up your river classes as it reliably goes over the in-lane rollover twice per ejection. Anyway, I'll tackle the 5 minutes and survival challenges some time, but I think it will take a while to get there with the 90 odd backlog of tables I have to work through. When I do, I'll inspect the videos you have been posting ;-) [/QUOTE]
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Table Talk: Williams Pinball
Williams Volume 4 *OFFICIAL* Game play thread
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