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Farsight Studios
The Pinball Arcade / Farsight Studios
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<blockquote data-quote="AshleyAshes" data-source="post: 217307" data-attributes="member: 740"><p>I feel like very few people here actually understand DX12. Firstly, DX12 is NOT a replacement for DX11, they are both going to operate concurrently, which is a first. They have different traits and that is why this will be the first time a version of DX isn't designed to replace the later.</p><p></p><p>DX12 runs faster, yes, it runs 'closer to metal' but this comes at a cost, the developers themselves have to better tweak the software to support a wider range of hardware. There's less abstraction to ensure full compatibility between software and hardware. This means there will be a development cost and FarSight isn't a company that has near bottomless technical resources. DX12 offers no new features, it won't 'look better' it will just run faster at that cost of compatibility and developer resources. (This is why all DX11 cards can run DX12 code.)</p><p></p><p>DX11 will be more compatible, easier to code for and look just as pretty as DX12.</p><p></p><p>So anyone's constant demands for DX12 come from a place of ignorance as to what DX12 even really is. It would be MORONIC for a developer the size of FarSight to move to DX12. They won't do it for the Xbox One because the Xbox One already works FINE with DX11 so it'd be foolish to spend resources to invest resources in something that won't actually improve the game on Xbox One. The PC isn't a large market and again, you can run DX11 pretty well on any current midrange card.</p></blockquote><p></p>
[QUOTE="AshleyAshes, post: 217307, member: 740"] I feel like very few people here actually understand DX12. Firstly, DX12 is NOT a replacement for DX11, they are both going to operate concurrently, which is a first. They have different traits and that is why this will be the first time a version of DX isn't designed to replace the later. DX12 runs faster, yes, it runs 'closer to metal' but this comes at a cost, the developers themselves have to better tweak the software to support a wider range of hardware. There's less abstraction to ensure full compatibility between software and hardware. This means there will be a development cost and FarSight isn't a company that has near bottomless technical resources. DX12 offers no new features, it won't 'look better' it will just run faster at that cost of compatibility and developer resources. (This is why all DX11 cards can run DX12 code.) DX11 will be more compatible, easier to code for and look just as pretty as DX12. So anyone's constant demands for DX12 come from a place of ignorance as to what DX12 even really is. It would be MORONIC for a developer the size of FarSight to move to DX12. They won't do it for the Xbox One because the Xbox One already works FINE with DX11 so it'd be foolish to spend resources to invest resources in something that won't actually improve the game on Xbox One. The PC isn't a large market and again, you can run DX11 pretty well on any current midrange card. [/QUOTE]
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