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<blockquote data-quote="jaredmorgs" data-source="post: 199119" data-attributes="member: 459"><p>Apologies, about to diverge off-topic a bit here.</p><p></p><p>I'm starting to draw conclusions that FarSight's engine (and not device limitations) is the reason why we don't have at least dark mode on Android. It isn't performant enough to pump out the required graphics efficiently on mobile devices, but is fine for Consoles.</p><p></p><p>This, I feel, is a result of short-sighted architectural decisions made when planning the mobile platforms. I'll concede that using a crystal ball to predict SoC architecture and capabilities is no easy feat, but better planning for future proofing the platform would have made graphic quality much better on Android and iOS.</p></blockquote><p></p>
[QUOTE="jaredmorgs, post: 199119, member: 459"] Apologies, about to diverge off-topic a bit here. I'm starting to draw conclusions that FarSight's engine (and not device limitations) is the reason why we don't have at least dark mode on Android. It isn't performant enough to pump out the required graphics efficiently on mobile devices, but is fine for Consoles. This, I feel, is a result of short-sighted architectural decisions made when planning the mobile platforms. I'll concede that using a crystal ball to predict SoC architecture and capabilities is no easy feat, but better planning for future proofing the platform would have made graphic quality much better on Android and iOS. [/QUOTE]
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