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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Macintosh
Workaround: Intermittent slow downs during gameplay on MBP w/ Retina display
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<blockquote data-quote="relaxation" data-source="post: 225257" data-attributes="member: 5759"><p>Thanks for the reminder in the post below, as I wasn't familiar with the iOS/OSX build so take my ramblings below with a grain of salt.</p><p></p><p><em>The bigger the resolution of the display gets the more calculations the graphics processor has to do in DX11. </em></p><p><em></em></p><p><em>Think of it this way.. there's usually 150 light sources on any given SS machine and they all cast light a certain relative distance, now if you go from 2,073,600px (1920*1080, 1080p) to 5,184,000px (2880*1800, 1800p), it's x2.5 the number of pixels that have to be calculated in those same relative distances.</em></p><p><em></em></p><p><em>CV is one of the biggest slowdown culprits because that long lamp affects so many pixels on the screen, the other it's ToTAN when you zoom in for the skillshot because you're zooming into an area that has a lot of light calcultions.</em></p><p><em></em></p><p><em>The solutions are, lower your resolution (you did via external, not sure if you can/how drop it in OSX), or get an external GPU to run over your Thunderbolt ports for descrete gpu performance. My GTX 960 can do 1440p simply but ToTAN can give it a spot of trouble at 2160p, perhaps CV too but I avoid that anyway.</em></p><p><em></em></p><p><em>The last solution is run DX9. My HD6670 played @ 2160p(4K) resolution and that's <a href="http://gpu.userbenchmark.com/Compare/Intel-Iris-Pro-HD-5200-V2-Mobile-12-GHz-vs-AMD-Radeon-HD-6670/m8190vsm7738" target="_blank">less performant</a> of your <a href="http://www.everymac.com/systems/apple/macbook_pro/specs/macbook-pro-core-i7-2.0-15-iris-only-late-2013-retina-display-specs.html" target="_blank">Intel Iris Pro 5200</a></em></p><p><em></em></p></blockquote><p></p>
[QUOTE="relaxation, post: 225257, member: 5759"] Thanks for the reminder in the post below, as I wasn't familiar with the iOS/OSX build so take my ramblings below with a grain of salt. [i]The bigger the resolution of the display gets the more calculations the graphics processor has to do in DX11. Think of it this way.. there's usually 150 light sources on any given SS machine and they all cast light a certain relative distance, now if you go from 2,073,600px (1920*1080, 1080p) to 5,184,000px (2880*1800, 1800p), it's x2.5 the number of pixels that have to be calculated in those same relative distances. CV is one of the biggest slowdown culprits because that long lamp affects so many pixels on the screen, the other it's ToTAN when you zoom in for the skillshot because you're zooming into an area that has a lot of light calcultions. The solutions are, lower your resolution (you did via external, not sure if you can/how drop it in OSX), or get an external GPU to run over your Thunderbolt ports for descrete gpu performance. My GTX 960 can do 1440p simply but ToTAN can give it a spot of trouble at 2160p, perhaps CV too but I avoid that anyway. The last solution is run DX9. My HD6670 played @ 2160p(4K) resolution and that's [url=http://gpu.userbenchmark.com/Compare/Intel-Iris-Pro-HD-5200-V2-Mobile-12-GHz-vs-AMD-Radeon-HD-6670/m8190vsm7738]less performant[/url] of your [url=http://www.everymac.com/systems/apple/macbook_pro/specs/macbook-pro-core-i7-2.0-15-iris-only-late-2013-retina-display-specs.html]Intel Iris Pro 5200[/url] [/i] [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Macintosh
Workaround: Intermittent slow downs during gameplay on MBP w/ Retina display
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