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Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinball - (MEGA) update v3.4.2 [iOS/Android]
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<blockquote data-quote="night" data-source="post: 203520" data-attributes="member: 493"><p>First observations is that I don't like the big upscaled menu icons on my iPad, this looks cheap. The smaller icons where much more sophisticated.</p><p>I am not a fan of the scrolling menu structure either. I understand this will be good for a mobile phone, but not for a tablet! What is lost here is overview; I much prefer the old settings structure. </p><p>For more precise control I would have liked + - buttons so you can tab to change the settings more precise (but please keep the sliders). With so many settings you need to keep things simple in one overview.</p><p></p><p>So far none of the new graphics settings work on my iPad2 without running into gameplay issues. Only reflection of the ball and reflection on the playfield, but this last setting caused serious stutter issues on Farfalla so I switched back to 'ball only'. </p><p>The new glow fx and all that magic does cause stuttering, also on my iPhone 6! I tried to lower the render quality but it makes the tables look ugly and does not help on both devices. </p><p>I understand that the iPad2 is an older device and that the ball and table glass reflections where the last great special fx it could handle. Kind of strange my iPhone6 is having troubles with it as well </p><p>as the processor is better. I also doubt if the 'render quality' slider is a good idea. Perhaps it might help some to run these fx on their devices but this come with a big graphics quality trade-off. Why would anyone choose to lower the quality of the graphics, just to see some extra glow or reflections? If I where ASK I would skip that option slider to safe some space in the menu. Without the new graphics fx Zaccaria is already beautiful, all the rest is just extra if your device can handle it.</p><p></p><p>The flipper tap pass is set to off as a default, I think this should not be off at default because it looks like the ball is made of lead. But setting it to 50% is a world of difference. Still trying to find the right feeling/setting.</p><p></p><p>The lightmap force is really overblown at default on a lot of tables. Really-really bright. Problem is that all detail is lost this way. I made my adjustments in the past but everything seems to be reset to default, </p><p>so need to do some tweaking on that one again! (I wonder if this in not too much brightness for the buyers who do not have access to the custom settings..)</p><p></p><p>A lot of interesting graphics settings in this new update, unfortunately both of my devices do not digg them.. Need to do more experimentations but these are my first impressions. Moonflight seems fun!</p><p></p><p>ps. When the metal lanes are down on Devil Riders you can see the black shadows(?) of the dropdown targets on the metal. Great graphics update on the table art btw! Love it.</p></blockquote><p></p>
[QUOTE="night, post: 203520, member: 493"] First observations is that I don't like the big upscaled menu icons on my iPad, this looks cheap. The smaller icons where much more sophisticated. I am not a fan of the scrolling menu structure either. I understand this will be good for a mobile phone, but not for a tablet! What is lost here is overview; I much prefer the old settings structure. For more precise control I would have liked + - buttons so you can tab to change the settings more precise (but please keep the sliders). With so many settings you need to keep things simple in one overview. So far none of the new graphics settings work on my iPad2 without running into gameplay issues. Only reflection of the ball and reflection on the playfield, but this last setting caused serious stutter issues on Farfalla so I switched back to 'ball only'. The new glow fx and all that magic does cause stuttering, also on my iPhone 6! I tried to lower the render quality but it makes the tables look ugly and does not help on both devices. I understand that the iPad2 is an older device and that the ball and table glass reflections where the last great special fx it could handle. Kind of strange my iPhone6 is having troubles with it as well as the processor is better. I also doubt if the 'render quality' slider is a good idea. Perhaps it might help some to run these fx on their devices but this come with a big graphics quality trade-off. Why would anyone choose to lower the quality of the graphics, just to see some extra glow or reflections? If I where ASK I would skip that option slider to safe some space in the menu. Without the new graphics fx Zaccaria is already beautiful, all the rest is just extra if your device can handle it. The flipper tap pass is set to off as a default, I think this should not be off at default because it looks like the ball is made of lead. But setting it to 50% is a world of difference. Still trying to find the right feeling/setting. The lightmap force is really overblown at default on a lot of tables. Really-really bright. Problem is that all detail is lost this way. I made my adjustments in the past but everything seems to be reset to default, so need to do some tweaking on that one again! (I wonder if this in not too much brightness for the buyers who do not have access to the custom settings..) A lot of interesting graphics settings in this new update, unfortunately both of my devices do not digg them.. Need to do more experimentations but these are my first impressions. Moonflight seems fun! ps. When the metal lanes are down on Devil Riders you can see the black shadows(?) of the dropdown targets on the metal. Great graphics update on the table art btw! Love it. [/QUOTE]
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Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinball - (MEGA) update v3.4.2 [iOS/Android]
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